coma berenices
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Steam Game Festival Demo Released!
coma berenices replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Hey, Just wanted to share my thoughts on the steam demo - last time I played tactical combat in Xenonauts 2 was like 2 yrs ago I think or even more (on GOG if I am not mistaken). I got over 100 hrs on Xenonauts 1 and played all XCOM games from 90s and 2000s. What I liked: - camera rotation - improved graphics What I did not like: - line of fire is still broken, I would say there is no improvement from Xenonauts 1 at all, the drawing of line of fire (still) resembles a line in paint on 400% zoom, why stick to these 90 degrees rectangulars? Cannot a game engine just draw a straight line based on mouse pointer location? Sorry about complaint but it just feels strange. I remember you said the new Xenonauts is based on a completely new engine so I was expecting something else I guess. Certainly not the glitchy system from part 1. - game seems a bit slow (turns waiting times, movements etc, like in part 1) - some optimization would be certainly welcome - some graphics (enemy movement) are taken from part 1 but I guess it will change in a final version? Good luck on improving the game -
Modular UFOs - Discussion and Suggestions
coma berenices replied to kabill's topic in Modding Discussion
Is there any progress concerning this mod or is it stuck? -
PC crashes on Alt-Tab & other bugs.
coma berenices replied to Nyst's topic in Xenonauts Bug Reports / Troubleshooting
Nice. Now I know why it takes so long to come back after alt-tab although being installed on ssd drive (but not C:\) -
Tank, Tank, Tank. Really. I try to never start a mission without one. It destroys the door and bombard/kill everyone inside. Soldiers go inside when there's one or two aliens left. Of course for bigger ufos you have more to do as tank can't get to upper levels.
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Art on pages 41/42 does not have author caption although mentioned in a text that it was Kris's concept. Same for pages 17/18.
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The impressions upon lifecycle of tanks
coma berenices replied to FireStorm1010's topic in Xenonauts General Discussion
With only 12 shots available per mission with sth like 20 aliens using bullets/rockets on lanterns is a bit of waste of ammo... -
Incorrect mission statistics for tanks
coma berenices replied to Dilbert's topic in Xenonauts Bug Reports / Troubleshooting
Vanilla does not reflect tank stats. Only X:CE does this (as of now). -
It's not a typo and surely just sth with my computer. I am using adobe reader XI. In place of single quote character in table of contents I got a small rectangle. [ATTACH=CONFIG]5077[/ATTACH]
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Small feature request - incoming soldiers
coma berenices replied to Pinetree's topic in X:CE General Discussion
I agree. Any feature helping in managing incoming 'staff' would be welcome. -
this memorial wall has some scroll problems...at least if you say about casualty list in X:CE0.25
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Hi, During my last mission all my soldiers were down (2 survived according to post mission pop up) and only vehicle (hunter) was left but it was able to kill all remaining aliens and end mission successfully. This however caused to CTD whenever I go to soldier inventory now in geoscape. I cannot basically continue playing now. Attaching save. 3.sav 3.sav
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New Early Game Ballistic Weapons Mod
coma berenices replied to Ragnarok's topic in Modding Discussion
Did you see asymmetric weapons mod? -
Revealing map in alien base
coma berenices replied to Skitso's topic in Xenonauts General Discussion
How many turns did you stay there? -
Xenonauts: Community Edition discussion
coma berenices replied to Solver's topic in X:CE General Discussion
Did I mess sth up? My just updated 1.07 does not work with X:CE 0.23. CTD by launching. -
Yes. Somehow MAG did not appear in my research so probably something is/was broken in version 0.2 I played. Regarding scatter laser and plasma caster I agree, burst length and range were crucial. I ended up using on end mission 4 scatter laser and only 2 plasma caster as first one was sufficient enough to not replace with plasma counterpart.
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Just finished the game on veteran and this mod. Was looking mainly into main game weapons rebalance rather than new advanced ballistics which I did not use at all. Your scatter laser is overpowered, same plasma caster. I never got to MAG weapons and also almost did not use any plasma at all. Was fun - yes. But too easy to beat aliens with these two guns (especially given their range). I think it'd better to get rid of advanced ballistics and just rebalance main game weapons better so it's not boring as in vanilla version but also not too easy as with your modification.