

coma berenices
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coma berenices started following Steam Game Festival Demo Released!
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Hey, Just wanted to share my thoughts on the steam demo - last time I played tactical combat in Xenonauts 2 was like 2 yrs ago I think or even more (on GOG if I am not mistaken). I got over 100 hrs on Xenonauts 1 and played all XCOM games from 90s and 2000s. What I liked: - camera rotation - improved graphics What I did not like: - line of fire is still broken, I would say there is no improvement from Xenonauts 1 at all, the drawing of line of fire (still) resembles a line in paint on 400% zoom, why stick to these 90 degrees rectangulars? Cannot a game engine just draw a straight line based on mouse pointer location? Sorry about complaint but it just feels strange. I remember you said the new Xenonauts is based on a completely new engine so I was expecting something else I guess. Certainly not the glitchy system from part 1. - game seems a bit slow (turns waiting times, movements etc, like in part 1) - some optimization would be certainly welcome - some graphics (enemy movement) are taken from part 1 but I guess it will change in a final version? Good luck on improving the game
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[Exp. Ver. 1.5 Groundcombat] Animations of Soldiermovement broken
coma berenices replied to Redbull102's topic in Xenonauts Bug Reports / Troubleshooting
I got this recently but only because I was playing on external hdd and during heavy copy files activity. When it finished animations went back to normal. -
[1.51 GC] Freeze during alien movement
coma berenices posted a topic in Xenonauts Bug Reports / Troubleshooting
Hi, I got game freeze already twice when during alien turn one of them jumps over an obstacle during his movement. The only way out is ctrl-alt-del and to kill process. Regards -
[1.5 experimental] No cover indicator or aircraft refuelled message
coma berenices posted a topic in Xenonauts Bug Reports / Troubleshooting
Hi, Problems as in a title: - no cover indicator in GC - no aircraft readiness messages in geoscape I read changelog and per my understanding these features should be there. Is it only me? Do I need to make delete and clean install? Regards -
Modular UFOs - Discussion and Suggestions
coma berenices replied to kabill's topic in Modding Discussion
Is there any progress concerning this mod or is it stuck? -
PC crashes on Alt-Tab & other bugs.
coma berenices replied to Nyst's topic in Xenonauts Bug Reports / Troubleshooting
Nice. Now I know why it takes so long to come back after alt-tab although being installed on ssd drive (but not C:\) -
Tank, Tank, Tank. Really. I try to never start a mission without one. It destroys the door and bombard/kill everyone inside. Soldiers go inside when there's one or two aliens left. Of course for bigger ufos you have more to do as tank can't get to upper levels.
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Art on pages 41/42 does not have author caption although mentioned in a text that it was Kris's concept. Same for pages 17/18.
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The impressions upon lifecycle of tanks
coma berenices replied to FireStorm1010's topic in Xenonauts General Discussion
With only 12 shots available per mission with sth like 20 aliens using bullets/rockets on lanterns is a bit of waste of ammo... -
Incorrect mission statistics for tanks
coma berenices replied to Dilbert's topic in Xenonauts Bug Reports / Troubleshooting
Vanilla does not reflect tank stats. Only X:CE does this (as of now). -
It's not a typo and surely just sth with my computer. I am using adobe reader XI. In place of single quote character in table of contents I got a small rectangle. [ATTACH=CONFIG]5077[/ATTACH]
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Small feature request - incoming soldiers
coma berenices replied to Pinetree's topic in X:CE General Discussion
I agree. Any feature helping in managing incoming 'staff' would be welcome. -
this memorial wall has some scroll problems...at least if you say about casualty list in X:CE0.25
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[X:CE 0.25hf2 - CTD when approaching destroyed building]
coma berenices posted a topic in X:CE General Discussion
It's for X:CE 0.25hf2 As in subject. I destroyed the building with a tank. Next turn when I approach the rubble (2 tiles distance) game crashes. Attached save. Edit Can you edit subject on main page or move this thread? I mistakenly wrote vanilla version initially. crash 2.sav crash 2.sav -
[1.07 HF] Geoscape - soldier inventory causes CTD, game breaking bug
coma berenices replied to coma berenices's topic in Xenonauts Bug Reports / Troubleshooting
I worked this around as sb suggested to just hire new soldiers and wait for their arrival.