Hey,
Just wanted to share my thoughts on the steam demo - last time I played tactical combat in Xenonauts 2 was like 2 yrs ago I think or even more (on GOG if I am not mistaken).
I got over 100 hrs on Xenonauts 1 and played all XCOM games from 90s and 2000s.
What I liked:
- camera rotation
- improved graphics
What I did not like:
- line of fire is still broken, I would say there is no improvement from Xenonauts 1 at all, the drawing of line of fire (still) resembles a line in paint on 400% zoom, why stick to these 90 degrees
rectangulars? Cannot a game engine just draw a straight line based on mouse pointer location? Sorry about complaint but it just feels strange. I remember you said the new Xenonauts is based on a completely
new engine so I was expecting something else I guess. Certainly not the glitchy system from part 1.
- game seems a bit slow (turns waiting times, movements etc, like in part 1) - some optimization would be certainly welcome
- some graphics (enemy movement) are taken from part 1 but I guess it will change in a final version?
Good luck on improving the game