verdas Posted June 26, 2014 Share Posted June 26, 2014 Hey, apologies if this has been addressed before. I did a cursory search and didn't find anything. Several turns in to an alien base assault I placed one brick of c-4 and when it went off - well away from any of my soldiers - every other brick of c4 in various backpacks went off as well. I loaded a save prior to the mission, cleared all the c4 and placed fresh ones (seeing as it might have been similar to the old x-com bug) and redid the mission. Different base layout, different enemies, same result - the entire team engulfed in five or six explosions. Interestingly, even when a brick was set for two turns, all the c-4 exploded on the following turn, as if it had been set for one. Quitting and restarting the game seems to have fixed the issue, but I thought you guys should be aware of it. Thanks for the great game. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 26, 2014 Share Posted June 26, 2014 Please tell me you have a video of this Quote Link to comment Share on other sites More sharing options...
StellarRat Posted June 26, 2014 Share Posted June 26, 2014 Holy! That's a bad bug. Quote Link to comment Share on other sites More sharing options...
verdas Posted June 27, 2014 Author Share Posted June 27, 2014 Please tell me you have a video of this Unfortunately not; the best part was the single privet quaking in the corner who somehow survived. Holy! That's a bad bug. Yeah, I have no idea if its replicable and I wouldn't even have noticed it if I weren't a chronic savescummer. The first time I thought I might have been grenaded (by, uh, several hidden enemies) and reloaded, only to find it happened again. Quote Link to comment Share on other sites More sharing options...
Chris Posted June 27, 2014 Share Posted June 27, 2014 Do you have a save game from the mission that we can use to try and reproduce this? Quote Link to comment Share on other sites More sharing options...
verdas Posted June 27, 2014 Author Share Posted June 27, 2014 (edited) Do you have a save game from the mission that we can use to try and reproduce this? I don't think so, but I can check. The thing is, before exiting the game entirely, I reloaded to the autosave (and it continued), then to a save just prior to the mission and the bug continued as well; once I exited the game and restarted it, that same save was fine. So it seems like a bug in the session itself, rather than the save. I should also add one detail I forgot - I noticed that when a soldier had c4 in both hands, setting one for one or two turns made the other switch to a red "0" despite not being set (which would be "--"). I imagine this was true for every brick, hence why they all went off. Edited June 27, 2014 by verdas Quote Link to comment Share on other sites More sharing options...
randstarfire Posted June 28, 2014 Share Posted June 28, 2014 I have both a video and a game save to reproduce the issue. Here is the video: This happened on several game saves. If you equip the C4 everyone who has it shows its primed for 2 turns. I have yet to try re-equipping and see if it happens again. https://dl.dropboxusercontent.com/u/2019532/C4_Fun.sav or attached: [ATTACH]4621[/ATTACH] I can dig a little deeper into this on my end if you'd like. I thought the aliens started landing artillery strikes O_O I did edit my game to allow for 16 units on all drop ships. C4_Fun.sav C4_Fun.sav Quote Link to comment Share on other sites More sharing options...
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