Kentaro Posted June 19, 2014 Share Posted June 19, 2014 I have no idea how or where to start, but maybe some of you more xml-savy people can give a pointer or three? I am looking for a ballistic shield with alien materials. The "earth"-shield has 80 hitpoints and is made of steel and kevlar and whatnot...Seeing that we can eventually mold the alien materials into armor, why not also create updated ballistic shields? I am thinking maybe double the hitpoints to be useful (160) and/or add some damage resistance? Thoughts? Quote Link to comment Share on other sites More sharing options...
kabill Posted June 19, 2014 Share Posted June 19, 2014 It already exists: the assault shield. Comes around mid-game (after landing ship?) Quote Link to comment Share on other sites More sharing options...
Kentaro Posted June 19, 2014 Author Share Posted June 19, 2014 guess I haven't played long enough then..thanks Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 19, 2014 Share Posted June 19, 2014 A third tier shields might actually be handy though now that their size prevents the player from carrying a spare one in the soldier's inventory. Quote Link to comment Share on other sites More sharing options...
MrPyro Posted June 19, 2014 Share Posted June 19, 2014 It already exists: the assault shield. Comes around mid-game (after landing ship?) Yeah, it's the landing ship that unlocks Armour Plating, which leads to the Assault Shield and a couple of other techs. Quote Link to comment Share on other sites More sharing options...
Chaos Blade Posted June 19, 2014 Share Posted June 19, 2014 You know, what would be nice to have would be either High power pistols/revolvers and SMGs... specially SMGs for shield duty close up and personal work. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 19, 2014 Share Posted June 19, 2014 You might want to check out Magnum-nauts or XNT: Into Darkness. Both of those mods have various pistol options I think. Quote Link to comment Share on other sites More sharing options...
Chaos Blade Posted June 19, 2014 Share Posted June 19, 2014 they also seem to add or take, in the case of mangum-nauts, a lot of things. I was thinking a lesser scale mod, adding SMGs or Heavy Pistols into the mix to give a bit more teeth to the shieldcarriers (and in the case of SMGs some clsoe combat potential when you just want to send a lot of lead downrange). not the degree of change both of those mods seem to make. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 19, 2014 Share Posted June 19, 2014 This is true. Just wanted to point them out in case you'd not seen them. Quote Link to comment Share on other sites More sharing options...
Chaos Blade Posted June 19, 2014 Share Posted June 19, 2014 I get you and thanks for the heads up. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 19, 2014 Share Posted June 19, 2014 For what it's worth, it would be pretty easy to do yourself if you were interested in getting into modding. Quote Link to comment Share on other sites More sharing options...
Chaos Blade Posted June 19, 2014 Share Posted June 19, 2014 For what it's worth, it would be pretty easy to do yourself if you were interested in getting into modding. Not sure, the Heavy pistol I can see using standard sprite for pistols, but the SMG? that would need new animations and while I can code, I never really mastered the drawing on the PC thing OTOH I guess if the art was done for other mods, it can probably be borrowed for this one. Still I think I will finish my vanilla play-though before considering modding options, though the +lore one is very tempting. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 19, 2014 Share Posted June 19, 2014 I'm not 100% sure, but I'd be surprised if the other weapons mods have new sprites for the weapons as it's a lot of work to add new unit sprites into the game. Re: Lore+ I'd definitely use it now. Since it just expands the game's lore, it's kind of just an enhancement of vanilla and there's not really any reason not to use it (except if you didn't care about lore stuff, of course). Quote Link to comment Share on other sites More sharing options...
Chefsbrian Posted June 20, 2014 Share Posted June 20, 2014 I've played with Magnumnauts and the new version of XNT, and both so far only use vanilla sprite sheets. I'm not sure if the sprites are hand-drawn or 3d extracted, but if its the later, maybe chris would release the models, and the community could likely whip up a tool for them, assuming Chris doesn't release a tool as well. Would be a huge boon to the modding community. Quote Link to comment Share on other sites More sharing options...
Chaos Blade Posted June 20, 2014 Share Posted June 20, 2014 I'm not 100% sure, but I'd be surprised if the other weapons mods have new sprites for the weapons as it's a lot of work to add new unit sprites into the game.Re: Lore+ I'd definitely use it now. Since it just expands the game's lore, it's kind of just an enhancement of vanilla and there's not really any reason not to use it (except if you didn't care about lore stuff, of course). regarding the first, havig the complete art for a model it wouldn't be impossible, if you had the skill, to mod a pistol into, say, a UZI or another machine pistol or maybe something that looks like an MP-5k or something, it would be a lot of work, yeah, but not unsurmountable, depends really in how many animations the engine uses for movement/aiming and firing. As for lore+ I want to use it, but I think last patch broke it somehow, due to the last comments in the thread, not sure if I should take the leap... Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 20, 2014 Share Posted June 20, 2014 FYI Lore+ has been updated for 1.06. It has been tested and works. It will not break your game as it does not affect any game systems. It piggybacks the existing game and simply provides moar loar. The worst thing that can happen with Lore+ is you get a blank Xenopedia art screen when a new lore topic appears. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.