Thoranius Posted February 18, 2012 Share Posted February 18, 2012 Either an option to toggle wall opacity on and off would be great (sometimes it's hard to see an alien inside a SW corner, and selecting units by direct clicking instead of cycling through soldiers can be a pain behind a wall. And let's not forgetting trying to target an enemy obscured by such a corner, as well, getting the crosshairs to light up can be a bit challenging. Either an opacity toggle or a map 90 degree rotation at a time option would alleviate this, but the opacity toggle would require less map tile re-imagings for the different facings, and would be more likely to fix the targeting and selection issues in tighter quarters (winding hallways and interior rooms) I didn't see this elsewhere in the suggestions forum, so if I missed it, I do apologize for a re-post. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 18, 2012 Share Posted February 18, 2012 The opacity is in the works afaik. This game is 2D so rotating the tactical map wuld require makeing 4 maps that all keep track of the aliens and soldiers and civvies. I doubt it will be done Quote Link to comment Share on other sites More sharing options...
Chris Posted February 19, 2012 Share Posted February 19, 2012 We're aware of this. We're working on the wall opacity and we've got 3D cursors that light up at the top of the square when you mouseover an alien or friendly unit in the dev build now. That should make the selection headaches a bit easier! Quote Link to comment Share on other sites More sharing options...
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