Either an option to toggle wall opacity on and off would be great (sometimes it's hard to see an alien inside a SW corner, and selecting units by direct clicking instead of cycling through soldiers can be a pain behind a wall. And let's not forgetting trying to target an enemy obscured by such a corner, as well, getting the crosshairs to light up can be a bit challenging.
Either an opacity toggle or a map 90 degree rotation at a time option would alleviate this, but the opacity toggle would require less map tile re-imagings for the different facings, and would be more likely to fix the targeting and selection issues in tighter quarters (winding hallways and interior rooms)
I didn't see this elsewhere in the suggestions forum, so if I missed it, I do apologize for a re-post.