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Found 7 results

  1. !Sea life is a source for neverending alien techdesign inspirations.
  2. it would be very nice to add underwater missions as ufo terror from the deep. Obviously with all its weapons And submarine armor. All this perhaps with an expansion fee.
  3. This is a great mod, mixes up the two games so you can fight normal land battles on land and sea battles at sea. Oh and of course you get all the normal terror missions like ports, ships etc. I took some snaps to show ya There is also a "dawn city" patch for it where it mixes up parts of all of the urban landscapes into one. I haven't done it yet though but i'll be sure to fill ya in. Here is the page with bomb blokes toolkit http://www.strategycore.co.uk/forums/topic/9751-ufo-tftd-combo-mod-beta/
  4. There is now a full conversion adf sebs UFO extender available for TFTD. i'm in the process of patching it in now and gonna start a play through. Original page Here is the extender download and a patch for that version Download here REMASTERED SOUNDTRACK DOWNLOAD!! Continued in next post
  5. I was wondering how making the ocean part of the geo-scape and overall mission would be a good yet easy concept to ad. Perhaps as a late game stage you can discover underwater threats etc... Also it be nice if some crashed craft into ocean would be able to salvaged, the missions can be very much the same except underwater so mapping them would be quite easy. The thing is you would want it to be something that is researched into and require perhaps even a sea base in order to perform sea recovery missions. This would ad in a bonus dynamic to the game, so many UFO's crashing into the ocean, surely the Aliens only weakness isn't water? Just a thought, I think atm they need to focus on other things but slapping in some basic underwater missions could be quite easy to do since the levels of marine floors are pretty simply and very easy to randomly generate (because structures like coral and sea weed etc are not complexed).
  6. X-COM didn’t change the world. In fact, even if you were a gamer through the early 90's, its possible the game flew under your radar. However this science fiction strategy title quickly developed a cult following and is widely considered one of the best turn-based strategy tittles of its era. With upcoming series reboot, this is the perfect time to look back at this innovative game that almost didn't see the light of day. Julian Gollop Born in Ludhiana, India was the grand creator of X-COM. He grew a passion for board games and he saw computers as a huge potential for making board games that had artificial intelligence. Gallop couldn’t receive any type of formalized computer programming training since it didn’t exist in the 80's. He purchased a book on assembly language and was essentially his only source of reference. He first programmed a game called "Laser Squad". Which is basically the turned bases soldier vs alien part of the game. He managed to incorporate destructible environments, hidden line of sight and the opportunity to fire. Laser Squad was so successful that he decided to start working on his sequel and his brother Nick Gollop helped port Laser Squad to the Commodore 64. They didn’t realize but the result of their labor would leave an undeniable mark on the industry. Microprose-UK gave them the deal and 4 people started working on X-COM. Julian and his brother Nick did all the programming and a few artists rotated through the project and near the end a sound designer added all the effects, but Julian estimates that only about 4 people worked on the project at a time. The original design was going to incorporate these suited government agents that would be featured in the game as members of X-COM. Players could base these characters in a city and collect information about alien activity (like spies) unfortunately Micropose had julian remove them since they were doing their own game based on men in black. Whatever that game was never saw the light of day. No one really remembers how the name came to be, but it’s likely a shortened version of Extraterrestrial Combat Unit. X-COM was nearly 3 years in production and about 3 months before it was finished Micropose-UK was purchased by Spectrum Holobyte and they were interested in Micropose-UK for its simulation games. The only reason Spectrum Holobyte didn’t kick the project was because their own testers petitioned for the game to release. X-COM released in 1994 for the PC and the PSone the following year. It had strong sales in Europe , but it was amazing that it sold well in the US. They rushed Terror from the Deep and then in 1997 they released 3rd version X-COM Apocalypse. It’s amazing how close we came to never seeing this game. I still remember Summer of 1996 , I walked into K-B toys and walked to the bargain bin and pulled out X-COM looked at it and it didn’t look interesting , but it was on sale for like 10 bucks. I purchased the game and my life has never been the same. I have been hoping for a remake ( a good remake ) since I finished playing Terror from the Deep. Only to have to play Apocalypse and another really bad version. Jullian and Nick Gallop still design strategy titles, They recently release Ghost Recon : Future Soldier for the 3Ds, which was not only a solid turn based strategy title, but ended up being one of the 3Ds' best launch game. I found out about this Xenonauts about 3 days ago and Im a Die Hard X-COM fan. With 2K's reimagining of X-COM it could put a hurting on sales for this project. One thing that 2K are not adding; underwater mission which were by far the coolest part of TFTD ( Terror From the Deep ). Of course it would be alot of work to add such a massive part to a game. I would highly sugges the addition of under water missions and keep it Original the way TFTD went about it. Nothing more nothing less. I will wait untill the BETA releases before purchasing.
  7. djlogue

    TFTD mods

    Hey team, I've just finished of the first part of my marathon run on xcom, and modded the crap out of EU(no cheats). A mod that I found really handy was sebs ufo extender because it added some really nice useful stuff. I'm wondering if anyone knows of anything simlar available for TFTD? Failing that is it possible to use the PSX soundtrack for it as I did on EU?
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