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Victor_Tadeu

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Everything posted by Victor_Tadeu

  1. It may not be too harsh to happen so early? Let say... if someone is unlucky enough to have Delta Viper in some of the firsts scouts, he may be very underpowered to face them. Especially if still using mostly vanilla ballistic weapons.
  2. I think kabill, not sure, once started to add new missions types, but it seens impossible. I'm not sure if was he too, but once I read somewhere that someone was trying to create new UFO types but it also seens impossible. The game appears to reject the new stuff and and dont use them at all or freezes. I'm not sure about the details, since I didn't tried to mod those things myself, but if guys like kabill and TacticalDragon wasn't able to do those things yet, I stand no chance anyway. So: - new missions types are impossible - new UFO types also impossible
  3. Maaaan! A new aircraft! I really should start playing it back! Plus more awesome weapons!!! By the way I really wonder... TD, from where are all thoise weapon pics coming out? They are all good a fits the game style very well! I cant tell any difference in quality from a mod weapon pic and a vanilla one.
  4. I'm still following the mod progress, but since I lack time to do some serious play throughs, I not giving feedback... but, hey, music to the game? Well, I dont need ingame experience to suggest some! Well... I'm a huge fan of old school 16-bit musics and there is some from the old SNes that I think suit Xenonauts very well. But I also want the music to be tense and dark (the monotonous and repetitive OG XCom battle music still give me chills! So simple and perfect) So, Clock Tower have one music that I think could be used: Demon's Crest also have some annoying repetitive tense music that may be used: Super Metroid theme is awesome awesome: By the way... all of the Super Metroid soundtrack fits perfectly into the game! Just imagine you are doing an alien base mission for the first time listening to it: [video=youtube;8NoEvgpvDQc] See the rest of the Super Metroid soundtrack releated in that last video on Youtube. It's filled with gold! I really think this game may have everything to provide a decent soundtrack.
  5. TD! Nice you are here! Sooo... do you mod any sound file in XNT Into Darkness? Would be save to add it over your mod?
  6. That's it! I want plasma improved boobs! Do it and we call it Xenoamazons!
  7. I can believe I only saw this mod now! Oh, man, you did the obvious and I wonder how didn't any one had done it before! This LITERALLY sounds awesome! Hahahahaha! Will it be updated?
  8. The crash in the soldier equipment screen is a know bug even when they released the last build. Chris even said they will make a big effort to kill it this weekend and, hopefully, a new patch comes out sunday fixing it.
  9. So Xeno was not released today, as expected, so I will come back to play it and test the new build and XNT Into Darkness lasted versions from a new game! I will just wait to TD release a revised version for new Xeno build. By the way... Chris said that a new build may come out sunday. Revising Into Darkness now may become useless very soon. So may be best wait until sunday anyway?
  10. "- C4 and Plasma Charges explode if the unit carrying them is shot with an explosive weapon, whereas only C4 on the ground should explode." Not sure if a bug... just sounds annoyingly awesome! Just put and entry in Xenopedia for charges saying that them can be detonated by other explosions while being carried around!
  11. If you want squad combat, totally go for a modded Jagged Alliance 2. You cant go any better than that. I would recommend Jagged Alliance 2: Wildfire with unofficial 1.13 patch and AIMNAS v21 mod (the experimental sbuild dont allowed a complete game and bigger maps suycks). With that even the size of ther pockets in your cloth matters while equiping your troops (I'm serious).
  12. Oh, man! I didn't know about openxcom! That really looks interesting!
  13. Oh, man, sorry, I have to hue about it. UHEUehuHEUheuHEUehuHEUehuEHUheuHEUheuHEUheuH!!!! That awful moment when aliens shot things at you that sucks your brain off!
  14. I'm also trying to wait for the official release but people keep launching awesome new stuff! Arrrgh!!!... just two more days! Just two more days!
  15. XCom: Apoc is my favorite XCom game ever. It have so much cool stuff that any other XCom game never ever even tried to do similar. But it also have some serious flaws, too... like Early and Mid game are awesome, but late game is a repetitive alien bashing ritual. I think there is a mod for it that helps to rebalance stuff, but I never tried it by myself. It also plays substantially different from the two previous games so be advised that you may have to learn how to play once more. Any XCom games seems cursed to have outstanding stuff, challenging gameplay, awful balance and repetitive missions. I think every XCom ever is like this. But to me... XCom: Apoc is the best mix and is by far the most complex one. Give it a shot! By the way the popper is all right to me... but those brainsucker bazooka-like alien guns are very fucked up...
  16. By the way, TD. I think none of the new weapons show their stats in the game, I always have to come to the forum to see it (you know, when you hover the mouse of a gun in the equipment screen and it show it TU costs, etc). Do you pretend to add it later?
  17. Maybe Silent XCom Alliance Mission? A cross over between Silent Storm, XCom, Jagged Alliance and Front Mission where you try to free a caribbean country from an alien dictatorship during World War 2 riding wanzers??
  18. Omg, man! You did something similar to the OG auto cannon! That's freaking awesome! But it made me wonder if they aren't to OP... I mean, you ripped the aliens off in those videos. By the way, with it, I will redo my RRE tactic... now it will be RR3xE... three times more "explode"! Hahhahaha! But, anyway... I think I will be waiting until friday to test those. Xeno probably will be released that day and maybe the final version wont be compatible with the experimental builds.
  19. Sorry about what!? There's no problem! We are all testing things here!... and I already was pissed 'cause I lost South America... damn you, sudacas! Wait...
  20. Well, anyway, I think I should start a new game to use the v22.10 so I dont think it's important anymore.
  21. Here, TD. Same save yet. I didn't made any progress since the bug. Neither I tested the new experimental build. http://www.filedropper.com/base_1 By the way, TD. Chris said that the new experimental build will break savegames. So I think there is no point in fixing that save if I had to start another anyway, right?
  22. Too late now... I dont have a save game before the bug. I didn't spotted it early enough. I will try to edit the files so the new laboratory and workshop are unlocked with another tech to see if this fix the problem for that save.
  23. I would be more interested in a expansion for Xeno than a Xeno 2 (especially 'cause it's much more quickly and cheap). Also they would be able to try out new features not presented in the OG and maybe change somethings in the engine that may reveal a liability after the release. Xenonauts may not be perfect but still surpassed all my expectations for such a indie game. It gameplay is way better than the OG or the 2012 remake and it is remarkable since, to me, in 20 years only two XCom-like games was better than the OG: XCom Apoc. and, now, Xenonauts.
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