jupilerke1967
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Everything posted by jupilerke1967
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Ok Great mod, Everything works fine i have the SU10 in hangar it flies and kills so but just one remark about the alienalloys and alerium u get from shot down aliencrafts in my opinion its a bit to little because if it would happen in real time i imagine the whole alien craft would be recovered to every little broken off part. but this is just my opinion. regards,
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OHHH NOOO this is a dissapointment (lol) how can you be surprised on the popularity of youre mod every guy playing xenonauts was waiting for this. but anyway ty for youre work on this
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indeed i copy the mod folder and copy them back after
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@ MEVII, i know thats why i have the automatic update dissabled
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hmm i never put any mod in documents i just download the mod i want unpack it and copy paste it in the xenonauts assets folder.
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i have steam version allso and have no problems with installing mods.
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even worse you have to lay down to fire those antimaterial weapons because off recoil,allso the enfield is an single shot weapon so thats not giving youre xenonauts an advantage.
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its a very nice mod but i am missing real sniper rifles the antimaterial rifles doesnt work for me because they where used to do dam to armored vehicles and most off them you can only use in crouched position.
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indeed
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hmm i find the jetpacks quit dissturbing dont like the way they look and combat and jetpack doesnt go to well all the more weight you have to carry.(looks that hes running around with 2 hairdryers on his shoulders the aliens when they see that laugh there self to death) but otherwise nice work regards, jupilerke
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okidoki cant wait to have my squad runnig around with the scar rifle. http://www.ja-galaxy-forum.com/board/ubbthreads.php/forums/30/1/v1_13_Weapon_Item_Refinement.html here you find some pics off weapons used in a game called jagged alliance 2 maybe you can find a decent picture off a FAL. regards, jupilerke