silencer
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[v1.5/X:CE] Kabill's (Sort of) Random Maps!
silencer replied to kabill's topic in Completed Map Packs
http://www.goldhawkinteractive.com/forums/showthread.php/10980-V1-09-Skitso-s-Ultimate-Megamix-Map-Pack-2000?p=136692&viewfull=1#post136692 Kabill - is this your map? I assumed it was Skitso's -
Xenonauts: Community Edition discussion
silencer replied to Solver's topic in X:CE General Discussion
With the vault-able windows, should maybe Predator Armour walk over it, just like normal wall cover? Also I've found some doors are being destroyed by predator armour (even when opened) and some doors simply open and soldier moves through like he was wearing normal armour. I don't know should you do something about it or leave it be like it is. But I find it strange no to be consistent. -
[V1.09]Skitso's Ultimate Megamix Map Pack 2000
silencer replied to Skitso's topic in Completed Map Packs
Unless, the game bugged while loading, or there is a missing wall on this map. (I assume it's from yours map pack) -
[v1.5/X:CE] Fire in the Hole! Destructible UFO Hulls (v1.3.3)
silencer replied to kabill's topic in Completed Game Mods
I had another mission with open-able doors. Hope you didn't miss this report? -
1.07HF Androns don't open doors
silencer replied to silencer's topic in Xenonauts Bug Reports / Troubleshooting
Does it also count for Opened doors? -
Is good enough. I had 1 interesting CTD, but don't know what have caused it. Probably something to do with special scenario of alien movement.
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Mission detection (base building)
silencer replied to silencer's topic in Xenonauts General Discussion
Carriers still can create terror missions right? -
Alien suppression too powerful?
silencer replied to silencer's topic in Xenonauts General Discussion
No it's something like. First alien encounter, he shoots, misses and the soldier gets suppressed immediately. On the other hand I sometimes fire at alien till he dies and doesn't get suppressed. Being out of visual range might be the cause, but those sudden burst of fire should even be more suppressing to unaware target. It's like "Woah, where did that came from?" -
Mission detection (base building)
silencer replied to silencer's topic in Xenonauts General Discussion
But how to differentiate that escorted UFO is on base building mission and not Terror? I prefer fighting UFO than doing Terror mission. -
[1.09]Wraith grenade throw changes Wraith.
silencer replied to silencer's topic in Xenonauts Bug Reports / Troubleshooting
Yes only sprite changes. The sound while hitting/killing was Wraith. -
Alien suppression too powerful?
silencer replied to silencer's topic in Xenonauts General Discussion
Then oh wait, Aliens don't have armour yet they don't fear that gazillion plasma bolts fired at them? -
Detecting base building mission. How you differentiate that this UFO is on base building mission rather than Terror mission ? I'm currently in February and I didn't have any alien base to get that base upgrade nor to get hyperwave decoder. So now my main UFOs are Cruisers and I would like to know if that UFO is on a base mission. P.S. Looks like I posted in wrong section. Please move to General discussion.
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Ok, I don't understand this silliness. Alien fires plasma rifle, misses on a tile where my soldier is located. He and his buddies are suppressed (after 1 shot). Alien fires 1 shot from precision plasma on my Predator soldier. He gets suppressed. Now my turn. I fire that deadly plasma caster. 5 shots hits for example Wraith Soldier - not suppressed. WTH!! Why is my gun that should be suppressing aliens not working, while aliens need 1 shot to suppress my soldiers. Why soldiers in Predator armour can be suppressed. If that armour should resemble human tank, he should not fear 1 tiny little plasma bolt.
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[v1.5/X:CE] Fire in the Hole! Destructible UFO Hulls (v1.3.3)
silencer replied to kabill's topic in Completed Game Mods
Found a bug where Cruiser doesn't have locked frontal doors. Check save. [ATTACH]5415[/ATTACH] s5.sav s5.sav -
[v1.5/X:CE] Fire in the Hole! Destructible UFO Hulls (v1.3.3)
silencer replied to kabill's topic in Completed Game Mods
What would it take to make breaching charge holdable by Predator Armour? -
Wouldn't it take to copy the way how FitH handles UFO roofs?
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[v1.5/X:CE] Kabill's (Sort of) Random Maps!
silencer replied to kabill's topic in Completed Map Packs
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[v1.5/X:CE] Fire in the Hole! Destructible UFO Hulls (v1.3.3)
silencer replied to kabill's topic in Completed Game Mods
After doing a dozen of Cruiser missions I must say, that those side entrances are not that welcoming, it would be better to make the entrances at the edge of the wings where the curving begins. Those L-Shape holes + the cramped space in those corners makes maneuvering pretty terrible. For now I am mostly focusing on breaching through main door. It's more easier to perform assault from there. Checking the wings using doors is also quite better than blasting a hole. Other option is to make hole in the rear, that way you can create crossfire of the main area, but that would be too easy I guess. -
Will you include it as default in Oppressive UI ?
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[v1.5/X:CE] Fire in the Hole! Destructible UFO Hulls (v1.3.3)
silencer replied to kabill's topic in Completed Game Mods
Yes in daylight. -
[v1.5/X:CE] Fire in the Hole! Destructible UFO Hulls (v1.3.3)
silencer replied to kabill's topic in Completed Game Mods
No. I've redownloaded and the same thing. Fresh misssion from Geoscape. That pillar has still 100% block chance. And about Harridans on the Cruiser. They are only spot-able from the front of the UFO. Multiple desert maps of yours are approaching UFO from the rear. There is no way to spot that bugger nor shoot at him from the rear. A Harridan with Plasma Cannon that is not spot-able upon approach is just Death Reaper. In fact any Harridan at this point is just Invincible God of War. -
[v1.5/X:CE] Fire in the Hole! Destructible UFO Hulls (v1.3.3)
silencer replied to kabill's topic in Completed Game Mods
What I meant is that the fix didn't fix it. Or at least not in the cruiser. (I am redownloading the one with the wall fix now so might check that again). About the hull - it was going up through the teleporter. -
[v1.5/X:CE] Fire in the Hole! Destructible UFO Hulls (v1.3.3)
silencer replied to kabill's topic in Completed Game Mods
Do you have to change the values of that prop everywhere or just once? (Yes I've downloaded after your fix). This screen shows that there is a possibility to see the bottom of the UFO from upper floor. So maybe it is possible in the landingship to make the balconies not black.