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silencer

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Everything posted by silencer

  1. The only thing that interests me is, if the files that Oppresive UI modifies, are modified by XCE. Nothing else. I can install old school no problem.
  2. go to weapons_gc.xml and modify values for grenades.
  3. Sometimes I regret using mods on the first real playtrhough. After each game update I silently look at Kabill or Skitso to get confirmation if their mods need update too
  4. I had idea somehow similar to Kabills. But maybe a bit easier. The parking with gas station can be interchangeable in position. It depends how wold you feel about it.
  5. Come to think of it, I do remember one of the change log mentioned this. But even still, more maps to the base rotation will only benefit the game.
  6. Nope, wasn't aware. Strangely so, I didn't have to overwrite anything when installing his map pack I think you're being to hard on yourself. That 1:10 argument may sound solid. But I don't see any other map packs yet. Not reading any XNT updates for now so I don't know if they add something new.
  7. I have played few dozens of maps provided by Skitso and Kabill. I've also know that standard map pack in the game is very short on map variety. Therefore my personal opinion is that those map packs should be integral part of the Xenonanuts. They bring plenty of variety, are very well done and don't get bored after N'th iteration. I don't know if the creators feel like it. But there I've made my opinion and it's up to the rest if it will succeed. There are probably lots of people who play the game but didn't even bother to either go here, or are too scared to install those maps or simply don't know how to do it, despite being it simply copy / paste.
  8. Did you throw in straight line or have your soldier had to rotate. The same issue might be with sniper. The normal shots costs 49% but if you spend 1 TU for turning you won't be able to take 2 normal shots.
  9. You don't have to signup in mediafire to download anything. Maybe this particular link works wonky.
  10. I had another landingship. This time it was perfect. No LoS abuse from ground floor, no top being overlayed when moving. If you want to keep those glass panes it sure would help reducing their cover to 50%. It's also a shame that those holes don't show what is on the ground floor. Only black hole of darnkess.
  11. A little comment on the Scout UFO. The main room is OK. But the back room is too overdone. If alien goes back there he won't come out. Or maybe if he is facing 8 Xenonanuts, he prefers to hide. But the problem is that 100% cover thing in the middle. With any sane approach, you need high explosives to deal with that one. Without it I bet in early days you'll get some men slaughtered and if it is Sebillian better be quick. But then again, not bringing explosives to any composition of that room, would be bad idea. Also I think you've forgot to add footsteps to damaged floors or at least those ones covered in red goo (or maybe they are charred from the explosives). It does look silly when you're soldiers are moving over void.
  12. Strangely when I load any layout I get the crashed version. Is there a bug in editor ?
  13. Is there a tutorial video / documentation, how can I change the layout of UFOs? Might want to try myself do some changes, but I don't have the time to learn everything by myself.
  14. The reason is that aliens will always use corners. Being random there will be always 2 - 1 divide. From the side doors player can easily divide the team in 2 small groups having MGs set behind the doors. They can lay down suppression fire on the corners until the aliens will be suppressed. Then they can easily reach the point and blast the aliens without any consequences. The doors in the middle would make tighter formation for the player. I think in current situation assaulting command room is far easier than in the vanilla. Also if you put a person under the command room, you can abuse the spotting bug and know where the aliens are. This is what I have in mind. The MG'er from the left side can suppress both aliens on the right side. Also the Rocketeer can do his damage too. The MGer from the right side can suppress the corner on the left. when the aliens are suppressed is up to the rest to just rush in with carbines and finish them off.
  15. That lady on the left has some sleeping problems, or has "I will devour your soul" look. The one on the right is not that aggressive as the original one. It's not a complain mind you, keep up the good work. Also now I've noticed, shouldn't the belt buckle be in the middle?
  16. Alien officer in Corvette likes to hang in the middle / right wing. Strangely so, in previous design, he also preferred right wing. Casean also liked to go inside the double entrance door. I am also considering in landingship would it be better to have that bigger door in the middle of the wall, rather those 2 small ones on the edges (access to command room).
  17. I can give you 3 saves. s1 is right before breaching the UFO s2 is before the mission but there is no UFO yet. Autosave is the beginning of the mission. Mods: FitH, Lore+, yours and Skitsos map pack. I don't think you need Hold the line or Valkyrie fix for that save. [ATTACH]5085[/ATTACH] Additional mods, Skitsos Oppersive UI + inventory script, and Jsleezys portarits and armours but I guess they wouldn't cause any issues. The issue only happens on right side of the Upper floor, the left side works perfectly. Xenonauts.zip Xenonauts.zip
  18. Well the Laningship is buggy as hell. Can see everything from the below and the upper floor is even worse. While moving on the upper floor the Top of the UFO is getting overlayed. It's mostly noticable on the right side of the UFO from player perspective. The cargo hold is a massacre. Don't enter through either main entrance or the side entrances nearest the main entrance. Aliens can lob a grenade through floor. The command room is a battle bunker 5000. Don't enter without proper explosive weaponry. Preferably in numbers grater than 1. I don't say that is bad thing.
  19. Can't say if it is because of your mod or game fault. Can't target the units on top of UFOs. Must focus fire.
  20. Ok, finally I could play something. Here is my thoughs about Corvette The middle room is a main alien Gathering hole. You can catch them and land a rocket. I've just killed 2 with 1 blast (lucky RNG). The right wing (if you face towards the exit) is less cluttered than the other plus that small thing near the small doors strangely gives 100% cover. I think it should give 50-75%. The left wing is too cluttered I think. It all gets to put that soldier near the chair and you are completely blocked. I think the removal of those wall facing alternative enternace should be removed or all the walls should be replaced by vaultable ones. The current layout is much better than the previous but it could be better. No complaints about the rear room. But right now the right wing is way opened towards rushing in, while the left wing is well suited for hunkering down. And if aliens like the middle point, well there is nothing stopping you from entering
  21. I suggest taking a look at the screen shot again. IF You can bypass 100% blocking chance that means it's a bug. And I don't have a save, because devs will not be installing any mods, that are required to run a save. Not that I have many.
  22. Aliens in night missions don't give a damn about Xenonanuts view range. Being it natural or through flares / other means of light. I was in a corner of a map, then moved ahead and suddenly there was an alien next turn where I was. The aliens also pop up 4 tiles ahead of your soldier, even when your soldiers have more view range. Oh and don't say the alien sneak up on me. I had covered every angle of view.
  23. Ok, sorry for such offensive topic but this is getting out of hand. Aliens are shooting through corners and killing our soldiers and when the situation is reversed WE, the players have 100% block chance. Take a look at this. Sebillian killed the soldier where the cursor is pointing, but my Soldier has 100% block chance. The alien autofired then fired a normal shot from the position where my Xenonaut is standing. And I don't buy any "leaning" excuse.
  24. Legit has some points. Currently I have as much love as hate for this game.
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