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David_Blake

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  1. Agreed, the writing is awesome. I also think it deserves some good proofreading, which seems to be taken care of. Unless we're changing all the fonts to the old typewriter font. Then the spelling mistakes should stay.
  2. Unless someone has already volunteered, I'd like to take a look at final draft copy for spelling and grammar.
  3. Like everyone else, I think these are great. If it hasn't been said already, there are some word choice things I could help improve. I wish I could clean up some of the copy in the game, too, but I don't want to step on any toes.
  4. I believe the OG had a slider for movement speed in combat mode. Is that part of beta? Did I miss the thread on that?
  5. Mac Pro 1,1 (2007) Processor: Two 3 GHz Dual-Core Intel Xeon Memory: 2 GB, 667 MHz DDR2 FB-DHMM Video: ATI Radeon HD2600 Xenonauts V17.1 Great work so far. It's come a long way since the early demo videos I've seen. Some of these have been pointed out, but I'll just include everything (hopefully it's of some help): 1) Had the Chinook land with its ass 4 squares away from Farm map edge; so I couldn't unload armor. 2) Had two soldiers with same name; my call sign (name) change was not reflected on mission (old name displayed). 3) Stuck on pause in 2nd ariel encounter with alien fighter trio while retreating to base from alien dog fight. 4) Crash when solo alien fighter bugs out of dogfight without firing. 5) Crash 2nd encounter retreating from 3 alien fighters. 6) Terror in Budapest, crash after first turn, or crash with alien return fire on first turn. 7) Still can't expand window or make full screen. Some other things that may be by design or are less important (or probably go beyond Mac), but bug me enough to include: 8) Can't hire new soldiers until after first month. 9) Half the menus have spelling/grammar errors: "Can't pay mainenence ...", "Items ordered to HQ Alpha has been arrived." 10) Stock human weapons and armor (for soldiers, vehicles and aircraft) appear to be unlimited. I remember how basic weapon ammo (especially fighter jet ammo) and body armor kept engineers busy while you were researching advancements. Engineers basically sit out the first month. Again, great work so far. Keep it going! One last thing: haven't been able to figure out how to rotate soldiers like UD. Have seen it done in online gameplays, but haven't found it myself. XC:UD was right click, correct? Doesn't seem to work on my Mac.
  6. Hey all. Haven't bought yet, just checking out previews. I'm a Mac user, don't hate. David Blake was my all-star from X-Com: UFO Defense; lost him two turns before completing the final mission ... My youngest brother cried. New X-Com looks weak, so I'm hoping this will be the thing. So many good/bad suggestions on this forum, I'm also hoping y'all can cut through and just make it great.
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