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Everything posted by svidangel
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Change "Launch" on the intercept panel to "SCRAMBLE"
svidangel replied to StellarRat's topic in Xenonauts General Discussion
Love it. Also the crashsite text seems to be shifted off slightly... and might want to remove that checkbox on the starting screen for windowed mode until there is one, given all the new people coming in from steam... -
Massive air combat difficulty spike
svidangel replied to fw190a8's topic in Xenonauts General Discussion
Yeah, the problem IS mostly the first playthrough, though. I suppose once there are some game guides up that will help newer players, but for the moment it is the most punishing. I've finally bothered to get a game past the first month or so and done fine with expansion and most air combat, though I did have to reload a few times once "small" stopped meaning scout and started meaning heavy fighter. Initial mediums and their fighter escorts can be taken down with just 1 foxtrot and 2 corsairs with fairly standard loadouts, I am pretty sure I did it without even gatling lasers or anything, but only once. Then I was able to research and get the alenium missiles/torpedoes and everything was gravy after (well, till november where I am at currently at least). I just would hate to see a lot of new players turned off by running into this on normal with little warning. I suspect it would be better for the "community" and "game sales" ;p if we put more of a tutorial into the normal difficulty mode, and then made Veteran the first difficulty for, ah REAL xcom players ;p I don't imagine many gamers are going to start on Easy as it is.... -
Shot down a Landing ship guarded by 2 heavy fighters, then ran from the fighters which disappeared after I broke out of air combat. The landing ship had just created an alien base, so I went and cleared that first, and then went back to the crash site, but every time I try to land, the game stops working and I am returned to the desktop. See if this works... https://www.dropbox.com/s/jhrssbwlag7lkvg/2013-06-05_22.55.41.sav
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Soldier Carrying Capacity & Strength
svidangel replied to Chris's topic in Xenonauts General Discussion
wtb 20 TUs for flare throws! =/ -
[Steam - Geoscape/Game programming]
svidangel replied to svidangel's topic in Xenonauts Bug Reports / Troubleshooting
Terror site seemed standard, not sure what would have happened if I'd tried to land at the "fighter" landing site. I didn't have a Charlie in range to get to it before it took off again. The actual landing ship I shot down over water. -
Unsure if this is expected behavior but here's the example: Had a medium/2fighter escort heading to a city/terror site. Only had one Foxtrot free, so I went in and shot down the medium and bugged out. The two fighters still made it to the city and upon arriving, the Terror site started, the craft showed up as having landed. It doesn't seem like this should happen, though I could understand if from a gameplay perspective it we weren't supposed to just snipe the terror site ships.
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Mouse hotspot seems off for me
svidangel replied to ladlon's topic in Xenonauts Bug Reports / Troubleshooting
Have had the same problem since Steam release -
Are these working at the moment? They don't seem to be limiting my sight range or the aliens. Was playing around with how to use it in the new version and I'm getting sniped right through a solid wall of smoke about 15 squares deep.
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Whichever color, gotta say I really want this back. I've been shot through edges of buildings and what I thought were solid walls several times today.
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Cosmetic improvements (nonetheless quite important)
svidangel replied to Lightzy's topic in Xenonauts General Discussion
Heh, I hadn't ever brought it up, but yeah, purple as the reaper color was disappointing. The old 4 square big brown/orange were more threatening... if even less of an actual threat... -
Massive air combat difficulty spike
svidangel replied to fw190a8's topic in Xenonauts General Discussion
Games are all about problems. The problem with these problems is when the solutions are "well you were supposed to research your tree like this or you are just screwed now." Something as simple as at the end of the first month having a popup that says "We are seeing heavier ships entering orbit now, might want to work on those aircraft weapons" would be enough so that you aren't a wave or two behind having to research weaponry. Could even only include this in Normal and Easy for newer players getting their feet wet. I realize they are killable if you want to work at it, you can even kill the Mediums with just one foxtrot and one condor, no laser gatling, no alenium missiles, no reloads, but it takes almost all of your ammo. Also, at least in the steam version it only takes one MIG with 4 torpedoes to take out one Medium. Not sure if that is a the Landing Ship you are referring to, but I think it's the one he is in the first post. Oh, and I don't suppose we can ever get that name changed.... Condor is still a terrible name for a fighter plane. I mean it's not the Albatross but still... I suppose if we get magically escaping and regenerating fighters we could change it to the Phoenix! -
Massive air combat difficulty spike
svidangel replied to fw190a8's topic in Xenonauts General Discussion
I think his problem is with the assumption that everyone understands the tech tree and is "supposed" to get alenium missiles before taking on "Medium" ships. I ran into the same problem the first time I hit this point, and have adjusted my research priorities to fix the problem. Point is, I DID have to adjust, and plenty of people playing this the first time are going to get reamed at this same point. Kinda reminds me of my first game of XCOM EU when I didn't build enough satellites early enough. You just have to know how the game works in order to play it. -
Ways to address the soldier skill gap
svidangel replied to Waladil's topic in Xenonauts General Discussion
The old Basic Training with upgrades on a set schedule would be a fairly simple option. -
Only somewhat related, they probably need a max range on grenades as well. Right now I just spam flares all the way across the map. It's inaccurate as hell, but once I throw enough of them.... I would also enjoy night missions more if they flare throwing required fewer TUs. I like the lighting as it is now, but the flare throwing just turns it into a grind, and actually makes it far less "scary" since you tend to creep forward to slowly.
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Mouse (steam version)
svidangel replied to harrypsp's topic in Xenonauts Bug Reports / Troubleshooting
Yes, what I thought was a Jackal armor problem turned out to be just this, due to the relatively small line you click on to select the armor. -
Yeah, I've never noticed much in the way of reinforcing. It would be interesting to hear from the AI man himself as to whether any such programming is in place since this sort of thing could be highly perception based.
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Hmm, it would be very unlike the old XCOM, but I would enjoy a greater mixing of the races as well. Perhaps once you get to the larger ships, you could have a mix of Sebillion thugs watching the outside, a couple Caesian technicians keeping the ship running... that sort of thing. Would give you a nice appreciation for how your weapons have improved vs the aliens as you go along, while you are hitting the meaner enemies. Also would give you more choices in prioritizing targets. Focus on the one baddy in view, or try to take out 3-4 of the Sebs really quickly?
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Heh, realistically, your soldiers should be able to see to the edges of the map in daylight. And in game it seems every soldier is walking around with a lit flare on them anyway at night.
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Were these removed on purpose, or is my game just acting funny? There used to be green/yellow etc block/bars to indicate a soldier had a certain amount of cover in a given direction, which helped since not all the terrain actually exists...
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[Steam] Unable to equip Jackal armor
svidangel replied to svidangel's topic in Xenonauts Bug Reports / Troubleshooting
Sigh, and after equipping two of the sets of armor, I am unable to equip the third. Something is still wrong. -
[Steam] Unable to equip Jackal armor
svidangel replied to svidangel's topic in Xenonauts Bug Reports / Troubleshooting
Interesting, once I sold one of them, I was able to equip the rest. Whatever was causing the problem just needed to have the value checked it seems.