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lennard

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Everything posted by lennard

  1. I seem to recall discussion about fighter/heavy fighters leaving crash site a while back. I think the plan was to leaving recoverable crash sites but no ground missions. Don't know if this is still the case.
  2. Can you confirm if it is a bug or intended to work like that. As with V18, suppression still allows them to move the following turn, whereas previously it didn't. That makes it almost entirely useless, as the only thing it then prevents is reaction fire, which has generally already happened before they get suppressed.
  3. Yep, that's right. I'll try download the standalone in a few days, as I've almost hit my data cap. Or should I wait for Beta? Any hints as to how long it might be?
  4. I've had this issue since 17.9. I have downloaded win 7 codec, the the other codec mentioned, divx visual c++ and tried the exe patch. No luck with any, ecept initially I wasn't even getting the launcher. Now the game crashes after clicking the 'play xenonauts' button on the launcher, sometimes showing visual c++ on taskbar, and other just coming up with the windows error. Are there any other fixes that have worked?
  5. Same problem here. I've revalidated a few times, but no change. It was working fine before the update.
  6. Just a quick comment regarding the air combat autoresolve. In Rome:Total War, I gave up using it as my losses were always far greater than I would get if I fought the battles myself, because it seemed simply to look at the campaign difficulty and friendly/enemy strengths, and the likely result of an up-the-guts assault. I soon gave up using it. It would be good if it took into account more stats, such as your previous history fighting/tactics, to give realistic results. Anyway, good work guys. Keep it up.
  7. I noticed this one earlier, bu just retested and it is still there. When you relocate a chinook that is of soldiers soldiers and vehicles are unassigned. If you then transfer the soldier with the chinook, upon arriving you can not assign them back to the chinook. It appears it thinks the chinook is full, because it was when it left. I also find it annoying that all the equipment needs to then be reassigned - they should keep their kit where possible.
  8. Is anyone else having this? I've shot down two landing ships, in different locations and both time the same thing as above.
  9. All was going well with no crashes at all (a massive improvement since I started on V15) until I got me a landing ship. My chinook gets there, I click engage, the loading screen comes up for a second and then BAM!!! CTD :-(
  10. It's hanging every time I try to combat a battle in Kabul. It either hangs in hidden movement, or when I see a guy in blue overalls 'jump' a wall. He actually walks through it, and then it freezes.
  11. This also happens to friendly soldiers (not xenonauts) who are killed by aliens. I've also noticed some of the graphics for aliens dying is incorrect - they change alien type.
  12. Thanks. Re 1, much quicker. Re 2, yes, they appear to, but there is no reference to it. I also find it a bit sad that alenium missiles are worth $1000 resale, when they cost $3000 and at least 1 alenium ($2000). 4. Air combat targeting - The aircraft targeting needs a bit of work IMO. I understand they currently target where they will intercept the aircraft if both hold their current trajectory and speed. However, it means you can out maneuver the ufos, by turning tight circle - their arcs are in front of your aircraft, so can not fire at them. Yours can then survive long enough to get behind them and speed out of range. That great and all. However, it also presents and offense problem, namely with missile targeting. Your aircraft do not face them when they turn, so often your missile do not lock on. Very annoying when you have one chance to take out the escort ships before they blast your aircraft out of the sky. 5. Soldier keep weapons/armour assignments when transferred - it it fiddly reassigning everything if you've had to more units about due to shortages elsewhere. 6. A quicker way to transfer units (esp soldiers) 7. Allow more aircraft in air combat and maps sizes vary according to number of aircraft
  13. Mine seems to install ok, but the launch window still says build v16.1 - is that to say it didn't install correctly?
  14. thirded. There's nothing like spotting an enemy and not having enough point to kneel
  15. Sorry if these have been covered already 1. When selling or transferring, have a scroll bar rather than just arrow buttons. It takes ages atm when there's several hundred alien alloy to sell. 2. Have builds such as alenium missile actually use alenium (or state how much is needed). At the moment, the only appear to cost money. 3. Have a menu in air combat, so you can get out quick rather than have to alt+f4 if it all goes scew (or loads double combat as it often does atm)
  16. I'm not saying remove turn based. I'm saying allow real-time as an option, just as it was in apocolypse. For starters it makes the game a lot faster - you don't spend five minutes trying to kill one alien because you need to make every single shot, rather than just giving you guys some instructions and letting them do it. It would not require a total rebuild - just and extra aspect to the ground combat that is not already there. It would then appeal to a lot more people than just the old dogs who grew up play turn based board games (which have their place btw, but also take forever)
  17. It's more than that. I think I've narrowed down one cause of air combat crashes - it seems to be loading the battle twice (so I either hear the sound twice or graphics twice (also in this thread) (or even sometimes so geoscape overtop). After 30 seconds or so it crashes. I'm also getting frustrated with corrupt saved games. Some saves just won't load - it just hangs so I have to shut it down via task manager and load another save. Oh, and can you please add a way to get out of air combat quickly i.e. ESC key like in ground combat. UPDATE: It has also crashed in air combat a couple of times when aircraft run out of fuel. I click yes and it crashes.
  18. It's a bit hard to explain, but here goes. There isn't one specific event that seems to trigger it, but if it crashes and I load, it will usually crash at the same place as it did last time. For example, the last crash happened 3 times in a row in the same air combat about 10 seconds into it. I managed to get around it by getting my aircraft to retarget them in the geoscape and it went fine. On other occasions it has happened in the middle of ground combat, and while playing with iron man mod, I couldn't get around it, because it loaded the start of the same battle and would crash at the end of turn. I did just verify files in Desura and start a new campaign, which seems to have made a big difference - it didn't crash for a good half hour! I've almost made it to the end of September!
  19. I've just got the latest version on windows 7. It is even less stable than the demo version I tried yesterday. It crashed every few minutes, triggered by heaps of different things. Mostly it is in combat, during enemy movements, but also in the geoscape occasionally when something happens.
  20. I really want simultaneous turn based mode aka real-time combat like apocolypse had. I HATE traditional turn based with avengence. To me it make the game complete unrealistic and slow. Bear in mind turn basing comes from board games and only really was on video games because programmers/players didn't know any better and the hardware couldn't support it. Neither is an issue now, so surely it's not that hard to at least include it as an option. Not having it as an option is enough to put me off a game. It is the primary reason (with many other reasons) why I'm not going to bother with xcom: enemy unknown
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