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Skribbles

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  1. Ah, that makes sense. I do agree that the game gets a bit slump-y in this area then, as I find myself gaining resources almost exclusively from Terror Sites.
  2. Hey! Not sure if I'm somehow building in an unusual manner or whether this is already being addressed, but right now the aircraft weapon scaling feels a bit frustrating. One full barrage of tier 2 (Alenium) Missiles/Torpedoes seems to completely destroy anything less than Corsairs (or is it Landing Ships?) which prevents you from being able to make money/get alien resources from ground missions in order to build the tier 3 aircraft that can even somewhat stand up to tier 3 UFOs. I couldn't seem to go back and trade out Alenium weapons for Sidewinder/Avalanche (which may have been a bug), but even if I could it would have felt like a really bad solution. I'd honestly really rather have more options in the dogfighting screen to control my rate of fire or intensity of aggression so I could choose how to fight the ships I encounter on the fly with either the intention of destroying them or forcing them to crash.
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