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ThreeJumps

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Everything posted by ThreeJumps

  1. This is the greatest thing I've ever seen. Max, please check your inbox. I'm really sorry for my absence, but side tracking and stuff meant that I got distracted. There're no excuses, I fucked up and I'm sorry. Can I offer you a full refund and a free piece by way of apology?
  2. <p><p>Hey, thanks <img src="<fileStore.core_Emoticons>/emoticons/biggrin.png" alt=":D" srcset="<fileStore.core_Emoticons>/emoticons/biggrin@2x.png 2x" width="20" height="20" /></p></p>

  3. WELL MY WORK PALES IN COMPARISON. Amazing.
  4. This is the commission I did for Max Payne, as linked in his post
  5. Finished my fanart for Max Caine today. I'm pretty proud of it
  6. Set up a grenade relay tonight to a dude without the TU to throw it on. Man I'm smart. Thank God for dead-man switches. HQ: http://i48.tinypic.com/veygxv.png
  7. Haha, cheers- Max_Caine's getting me to do some actual Xenonauts fanart- so far everything I've done has been X-Com- I hope you like it when it's done
  8. HQ: http://i49.tinypic.com/htwb3q.png HQ: http://i47.tinypic.com/99f1mr.png Dunno which style I like better. Getting better at stuff that isn't MSPaint though
  9. http://sphotos-a.ak.fbcdn.net/hphotos-ak-prn1/63123_10151113880901299_1448682473_n.jpg -HQ as always. Took a brief hiatus as I was annoying even myself with my churning this stuff out. I hate cyberdiscs.
  10. Got the new firaxis game. This is my interpritation of the ridiculous artstyle.
  11. Got the game early (for here anyway), and holy shit it looks retarded. What's with the artstyle? It's a perfectly good game, but everything looks like this demonstrational picture.
  12. Dev goes on holiday Build delayed WHO'D HAVE THOUGHT
  13. HQ: http://i49.tinypic.com/1gov3d.png Cobbled this together in a half hour or so for a friend who FUCKING LOVES PLANES.
  14. A thousand times this! The ships look beautiful, for sure, but I know I'd rather have an ugly, amazing game than a flawed beautiful game.
  15. I am too MLG for this forum. Goodbye, cruel world.
  16. [video=youtube;PbFS7FNJK48] So uh... I made this. Please excuse any racist/profane language- it's all meant ironically. I'm forever seeing those infernal MLG videos so I figured I'd make a parody. DON'T JUDGE ME.
  17. For me X-com is a game about decisions, and a huge portion of those decisions for me at least related to how one approaches a UFO. Reducing the number of entryways to a UFO drastically changes the course of each mission, simply because of how restrictive the idea is- no more using flying suits and HE charges to blow holes in the roof and rain lead terror? No more crash damage leading to massive hull breaches, tentatively guarded by greys? To me anything that limits or reduces the number of ways one can play the game is a bad thing, and while I understand the technical issues that're being raised it doesn't seem like a decent trade-off; style over substance. In a game about choices, is reducing the number and variety of those choices ever a good thing? tl;dr version: I am a dickhead and can be ignored.
  18. Well yeah, but what's the reason all those things can't be on the same map as the outside? I know there's some issue or other we've not been told the specifics of, but c'mon, all the things you're describing were in the original UFO Defense on one map.
  19. Another one! Because why not. Posting as 2, because fuck it- why not! HQ: http://i46.tinypic.com/4gj38n.png HQ: http://i50.tinypic.com/34z0m7a.jpg I call this one "Vaporware", because we'll never ever ever see that FPS ever. I hope.
  20. Iuno, as I've said throughout this whole thread, splitting the missions in half drastically changes the nature of the missions themselves. I'm glad Chris is back, so we can finally find out what's gonna happen
  21. You could always take a bash at it, right Xeno?
  22. <p><p>Only know how to be one way- and that's the dawg</p></p>

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