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Mantaray

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  1. can you give some more specific idea of how the combat/assault shields chance to block was affected? For instance, if i crouch with it and the dude is directly to my front, what are my chances?
  2. gonna play devils advocate here and say that carrying things in a combat situation is a BIG deal. the men you are recruiting have all been serving soldiers elsewhere in the world; they are already fit and able. Even with a continuous training and experience, adding even ONE bag of sugar (fairly global approximation of 1kg) to your capable combat load is a BIG physical achievement.
  3. i don't see why we cant just have a flat and uniform sight range. and then give one extra tile to the buzzard. i mean seriously. if the helmet is obscuring your view, then you should damn well put it on properly! the concept of make someone wearing a bit of kit look through beer goggles is daft.
  4. almost halved?! surely you're exaggerating. at most you might loose 5/10 TU's if they're particularly weak.
  5. indoor fighting happens much more often i've found, now that defensive aliens hold up in their UFO's it makes the shield amazing
  6. the concept of giving any planes for free is absurd. i'd never build a foxbat ever again, i'd just spam condors at everything.
  7. hurp derp. successfully missed an entire subsection of the forum. GO TEAM!
  8. Bug Description: Dropping a combat shield to the floor mid-battle and then attempting to open the inventory page whilst standing over it causes a freeze, and then crash. i deliberately took 1 guy as a pack horse to bring 3 extra combat shields with me for when they inevitably break due to lolplasma. Repeatable? yes. 100% same result, tested 3 times. Tester Thoughts? possibly no graphical representation for the combat shield being on the floor? i haven't got a clue in honesty.
  9. this game has 1 thing over the new xcom for me. TANKS! there is tanks. tanks tanks tank. replace whole squad with tanks. (note, i only take one tank because otherwise i'd be daft. but you see where im taking this)
  10. every single build i wait for this thread to update. i LOVE the flavour of checking out my initial guys backgrounds and then trying to squad them up... 'so an Englishman a Frenchman and a German walk into an alien ship and find an alien. the Frenchman forgot to reload so he runs away. the Englishman misses with his shotgun and the German shoots the alien through the Englishman with a G3a3 and it dies. Englishman survives with a fist-size exit wound in his belly (that doesn't bleed surprisingly)
  11. so what your asking for, is to be able to crouch. and then move around crouched in the hope that if an alien gets reaction fire on you, that the reduced profile will give you a better chance of missing? if your tactics involve running men across an aliens path of fire what you need to do is re-evaluate your tactics, not demand a new feature which would only be helpful in 1 situation, that situation being: that by some miracle, the entire path you want to cross has a piece of chest high wall between you and the alien. not to mention moving in such a fashion would require a higher cost in AP per tile moved... it's a LOT of work for the artist to do just for the sake of a feature people wont use. and xenonauts IS essentially a remake of X-COM, but there's plenty new. new research, new weapons, new armour. i think Chris is trying to stick to the feel of the original. if you want a brand new all signing all dancing XCOM, wait until October. (also is it really necessary to underline and red paint everything? it makes your post seem like deliberate flame bait =/)
  12. minor sugestion for the scout weapon, you could use an MP5K, that's 1976 work. if you intend to have it as a 1-handed weapon, that'd probably be the best model for the job.
  13. Just a quickie, i didn't see anything on the patch notes, but are first aid packs fixed? i intend to start a new game when i get my hands on V15 a bit later, and i want to know if i should bother.
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