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Everything posted by Wintermist
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I don't think it is as clear and obvious what happens to who on the post screen after battle and I figured it could be improved a bit simply by adding icons, like the picture below. You quickly see who got promoted and who got injured. Just an idea anyway.
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I figured it was supposed to look like a device, right, not a user interface. I put this together in perhaps 10 minutes so it wasn't a serious work. All in all I used 3 fonts actually. I did like the red, but it wouldn't be THAT red, as I said, I wasn't trying to make it look good, just mainly an example. If it's easy to mod, yeah I'm definately going to have at it. But don't take this picture too seriously.
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It's an interesting thought, that you could land a craft in any available hangar and have it refuel and rearm. But at the same time it would change the whole balance of the game too. I'm not saying it couldn't work, in fact I like the idea, but I'm thinking it wuild require a whole lot of changes to make it a viable option and not a "one base to rule them all" scenario.
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If the problem is that too many fighters get shot down, perhaps the problem lies not with the economy/availability of the fighter, but rather why they get shot down in the first place. It's better to fix the root problem instead of patching it up to work around it.
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I really don't like it. Will it be possible for me to change it for myself or are most of it images? EDIT: Talking about the font used in the game. EDIT 2: Something more like this, now this is just something crude I put together in a haste, but it's more... well, I don't know, less artificial perhaps...
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Oh yes, would be neat.
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Ground combat and Squad size
Wintermist replied to mangalores's topic in Xenonauts General Discussion
Yeah I said it in some other thread that I don't mind the smaller squad, but atleast have a transport that clearly shows you why you can't fit that many more. It's just grounds for confusion and annoyance to see a big transport, yet only able to only fill it to the half. -
Conclusions of tinkering with sight distances
Wintermist replied to lightgemini's topic in Xenonauts General Discussion
I like this, and since the game is moddable, we can all pretty much play it the way we want. -
Not a big fan of the idea of hostile humans. If you have to fight everyone, then the focus is basically lost. It's you versus everyone.
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More fun if you can't really use them att all due to aliens hands being totally different and this making it hopeless awkward to try and fire it. I guess that's the idea, and that's why we develop our own weapons.
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How close are we to the intended final product?
Wintermist replied to DeviousAlpha's topic in Xenonauts General Discussion
Foggeddabaadit! September it's when it's happening. -
Sorry but for my money this game is too hard
Wintermist replied to srk123's topic in Xenonauts General Discussion
It's in Beta and Alpha that concerns like this are best posted, since it's feedback that makes the game polished and balanced. -
Except only humans can hear it. Who are you and where are you from, also what are your plans?
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Nexus is another popular modding site, it has the other XCOM, so why not a Xenonaut section too.
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Improving the graphical representation of Soldier Stats
Wintermist replied to Beagle's topic in Xenonauts General Discussion
Totally missed this thread, and now that you reminded me, yes that was easy back then, we should have that today too. But our game is a rather grey colour-pale game, will we get bars in shades of gray perhaps -
Someone said it so well: Deus Ex: The Fail
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Haha, just had a look at the likes/dislikes on the video: Likes: 634 Dislikes: 8550
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I am totally going to get this game!
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Yes it's the fall alright! It's not a PC game, how the hell could they do this!? [video=youtube;p1b8k469DbY]
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I put mine at 5%, makes them rare. Feels about right.
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Well, for the sake of realism, I'm gonna lower my values as well. EDIT: Forgot to say thanks!!
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Ways to address the soldier skill gap
Wintermist replied to Waladil's topic in Xenonauts General Discussion
Like this, so if you don't actually have any rookies to send on them easy missions, you can let the local forces deal with it.