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Ogaburan

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Everything posted by Ogaburan

  1. Ive tried... Females are hard! Also not much to mix & match... and im no artist to actually create some from scratch... I assume both Khall and Theon have the same problem...
  2. Why another ones doesn't even try to intercept enemy UFOs or terror sites? They do, just not the ones you detected. Sharing information about radar (or other?) detection systems are still a taboo. No. You see all of UFOs arrive our planet. Because only they make "accidents" on the globe You must have misunderstood the whole tone of my post then, this is how I choose to view things, so it will make more sense for me. I know I am wrong on this by game pure lore, but I care not. The games "vanilla" lore is flawed as far as im concerned, and im trying to make excuses for it so that "my universe" will work for me. No they are not. Any biological kind unite against common enemy. And humans not a exception. Yes you are right, basing your assumption on the famous 80's alien invasion in which all world governments united under one flag...? Oh wait... Its pointless to even argue such a fictitious scenarios... I at least am not interested in doing so, especially over the internet. What I am saying is, that based on the game rules and mechanics. This is the scenario I think makes the most sense. American goverment give me money to build base in Moscow, but didn't forgive me if my plane will land there? Weak argument. It is all about flags. Think about the hassle over "area 54" where everything going in and out of it is photographed by civilians and analyzed. I am sure a plane credited with downing a UFO will be tracked by civilian media until it lands for "scopes" and what not. Seeing it land in a different faction of the civil war (flag-wise) might drag with it consequences governments would like to avoid. I tend to stay clear of building bases near the "major" players US/USSR for that role playing reason. Yep, magic can explain everything. But this is not only story issue, this is gameplay issue too. It make me mad, when enemy UFO lands in front of the nose of my interceptors and they need to return to base, because have not enough fuel to patrol area until UFO will take off. Here is how is see this (again these are excuses i've made to compensate for game mechanics): Xcom guidelines specifically prohibits the bombardment of alien crafts on the ground before they were thoroughly "cleared", for the following reasons: - Fear of some kind of reaction core mega-explosion costing life/a Chernobyl like contamination. - Fear of the destruction of vital information about the biological entities on the craft. - Fear of the destruction of vital information and about alien equipment. So, only after a crash site is "cleared" one can move in and take all the goodies. SO you can either send in your own organization to "clear" it, or you share the information with other governments who "clear it" and only give you but a fraction of the "loot". I just ignore the whole "airstrike" wording. Yes. Balance issue make game illogical. Yes, you basically want a totally different game if you want that. Xcom at its core is a tactical squad turn based game, not an alien invasion simulation or alien panzer commander. There are mods who ramp up the numbers of soldiers you can bring (to a max of 10 i think). I would feel butt-hurt if the kickstarter promised me Xcom-Reborn and I got some management game about equipping 50 soldiers for 3 hour long combat missions... First. No, we have not enough time. Enormous reapers give us no time at all. Second. Hyperdrive malfunction is too obvious for intergalactic race. Sure, they have invented anti-malfunction device, in other case all the universe will be filled by such "unreachable places". Third. Player dropship would be destroyed once he will try to reach enemy dreadnought. Etc. No, final mission legend is sic as hell. Are you even aware you are making assumptions on the limitations of technologies that does not exists? I wont take part in the "what makes the enterprise engine move" type of discussions. I think ive provided a plausible scenario, feel free to disagree... First. Gene pool itself is a illogical because alien gene structure will be incompatible with ours. Moreover, for millon-year creatures gene table will be such obvious think like a Lego for our children. Second. There is many other ways to discover human kind in place of UFOs flying and city terror. Such brutal actions is incompatible with such high-developed super-mind. ... not sure I should even comment. it seems your vision of the "Aliens" is pretty much set in stone and you are narrow minded enough to be unwilling to rethink it. You are injecting your ideas of morals/efficiency/death/superiority on to a fictitious alien culture. And when someone tries to make you think outside of the box and not just say "game mechanics dammit! its just a game" Your response is "No! Nonsense!". Good luck with that then...
  3. I especially like the one with the red beard! lol Anyway got some time and uploaded all my stuff to the dropbox, I isolated the white beard... maybe you can use it. Also tried experimenting with making hair color more elderly/mature by adding some gray into it... but am unhappy of the results so far...
  4. I liked your alternative suggestion for a "noob friendly" comparison program. Oh wait...
  5. You will find these as Regiments in the soldiernames files. (You can assign each regiment specific experience, like "Vietnam") You also need to put the Regiments you added in the strings file, which is just how the game would show the actual wording (As in "FBI"), if you do not do that it will just show "####" when it pulls up the "FBI" regiment. Its fairly easy. I think your idea is interesting, and if you are willing to make a proper list for these none military units I'll gladly incorporate them into Xtended backgrounds.
  6. As this video demonstrates: One cannot.
  7. 1. Never had a problem with it, is there anywhere stated that you are the only organization fighting this? The way I always saw it: - You are just one GLOBAL organization, and nations/regions are reluctant to fund you as they want/try to handle things their own. (explains the odd loss of funding because of somewhat silly reasons) - The UFO's you do manage to detect are just a small fraction of the whole force. - The nations you lose are just nation that were fed up with the organization and decided to fund their own national defense organizations. - If you win you just manage to stop a global war/actual invasion. So i think the cold war is a very good setting, because both major players are both busy and distrusting of a global united force. This also explains why nations only send you their privates... 2. Due to the really bad political situation, Xcom needs to both prove they can handle things on their own. And not show "public" association to either Capitalist Pigs/Commy Bastards by... lets say landing a plane in their base. Think of the PR problems "US Taxpayer money funding Soviet Airforce" could do... When a picture of the X-Plane landing in a soviet base is attached. 3. UFO magical-science-gizmos operational/none-operational. 4. Im actually using the Magnumonauts mod to counter this. I dont think its realistic for soldiers to have refitted alien weapons after a few months of war. For these reasons: - Bureaucracy, most weapons will be sent to this or that agency/government/institution to awe at. - Really stupid "classified"/"top secret" tags, that the grunts would not have access to. - Theft. Almost all organizations/governments would want to stockpile of these... - Better uses, considering the weapons have very powerful energy sources, they would probably be used for better more generic things to support the war. Like manufacturing tools or better & faster computing. So soldiers in "my universe" have to deal with the invasion with proper Clint Eastwood approved "human weapons". 5. Balance issues, its already somewhat of a logistical nightmare. Do you really want to control 20+ soldiers? Just outfitting them makes me shiver... 6. see my 4... 7. Do to insert_techno-babble_here it is obviously not possible! If we do that the kaboom will be too big! And will destroy the planet! But if we infiltrate them... kill most on board... we will have enough time to make a smaller explosion! Like most sci fi things... just go with it... dont fight it... I think the fault is on your part here. Over-thinking a game in a sci fi settings. 8. Thats a good point. Hard to make an excuse for this that is not: "For obvious game mechanics... Duh!" Here are my attempts: - Deterioration of gene pool made them kinda "smart-but-dumb", inbred style. - But sir, this worked so well on other planets, why fix or adapt for this one? - Underestimating the human threat. - End goal obsession makes them short term blind. - Alien concepts of death and "acceptable losses". If you read the xenophobia entries it kinda makes more sense, their individual clones are extremely expendable and probably most of their high tech is and material is. Just for that end goal, that's their magnum opus and maybe only reason for existence. Mostly a combination of all these factors.
  8. Google "Winmerge", download and install it. Then open both files you want to merge and you will see what lines are not similar. You can shift whole lines to one side or the others, and then just save. The actual "code" is pretty much self explanatory and logical.
  9. I think its silly to leave such a moddable game like Xenonauts, just because you dont like vanilla... Already there are at least 2 mods that more or less overhaul the game. Im pretty sure you could find the droids you are looking for...
  10. v0.6 is out. This time 100% stable! And i wont be adding the British, as i want to encourage people to use this with new saves.
  11. so... any chance for it this evening? I have a day off tomorrow so I can play
  12. I assume there will be issues with saved games, as the "British" no longer exist in the files...
  13. v0.5 is out. Changelog: - Fixed extra spaces after first names and last names - Removed around 997 duplicate name/last name entrees for males - Removed around 125 duplicate female names/last names - Sorted & Added many names - Removed weird Mexican names - Fixed Icelander Female names (were the same as Spanish) - Fixed most Asian names - Added Korean Regiments - Polish regiment name changed - Changed Gurkha Regiment Also the credits list has been expanded. Thanks for all the feedback/advice/help to all who bothered commenting and/or PMing.
  14. On this I admit, I just got too lazy to search for Thai female names. Seems like you are well versed in proper Asian names, if you are willing to find some, I will add. But im reluctant to add female conscripts to The Philipinese because they were extremely religious and sexist in the 70's. As for India, I know (after reading Wikipedia) the female right's momentum only started getting momentum in the 70's. Thank you so much for this, I think both me and Pinetree were just relaying on copy pasting names form sites for Asian countries. Added, except for the guerrilla warfare... as I dont think its something people put in their CV. I am well aware of this... It is something im thinking of adding, although I fear this will make them somewhat too frequent... Changed to "1 Batalion Szturmowy" Not sure what you want to be change because of this...? All in all thank you so much for the feedback, been getting some in PM's as well! And next version will be allot better!
  15. wow! Now i seriously cant wait... maybe release a 1.06 version anyway?
  16. Ok, this might be something really stupid... but i cant find how to change the title of this thread... Anyone knows how?
  17. Im abandoning this thread, moving to this: http://www.goldhawkinteractive.com/forums/showthread.php/10970-v1-06-Xtended-Background-Distribution-Modmod-%28v0-3%29?p=121261#post121261
  18. Xtended Background First i must thank Pinetree (& those who helped him) for his Original Mod. I am one of those who believe his mod is essential for the game, and refuse to have a "serious" play-through without it. In fact i got so impatient I started toying with the files myself. To the point i think i made a modmod and eventually got Pinetrees blessing to take over the mod. So what is it? Its my version of a "realistic" distribution of soldiers who would join Xcom, with realistic backgrounds to fit the 1974 setting. Only one fantasy background has been added due to the "Icelandic Incident" lore. This is how it looks: I think the numbers speak for themselves... But in a nutshell: There are vast deference between the distribution of men and women from different countries. With Nato and the West being more sexist (with the tiny buff towards Scandinavians), while the communist countries are more egalitarian. African and Muslim countries would not produce female soldiers. I also gave in and put the female % at 20. The numbers are kind of "tight" so no two playthrougs will be the same and while there is a "status quo", it still allows for "crazy" setups. Here are also some Pie Charts, because everybody loves a good pie chart. (spreadsheet also is in the download) Ofc any feedback on these distributions will be appreciated! Download Link Current version v0.7 Change-log : v0.7: - British preordered soldiers will now show as English and not #### - More regiments and experience for English Women - Deleted some Russian odd names - No more Welsh Women in the Scots Division - The following agencies added (all share the "classified" experience): * England, Scotland, Wales - MI6, MI5 (Both Male & Female) * Romanian Securitate (Both Male & Female) * Israeli Mossad (Both Male & Female) * US CIA, FBI (Both Male & Female) * Russian KGB (Both Male & Female) Credits: Pinetree for original mod ResFu for helping out with the Polish names and units. jamoecw for U.S. unit experience. llunak for correcting Czech names and adding Slovak names. steelgonads for correcting Portuguese names. -For this iteration of the mod- ocsisajt for Hungarian names Pinetree for some bug-stumping Theon Greyjoy for eastern european reserch & bugstuping mindwr for most asian nation names & korean regiments Jsleezy for most of the worked done on 0.5 release
  19. Im officially waiting for the new version before i play the game again. Also, some of us reached adulthood with some tact, but not all so it seems. Ragulin clearly answered your question, why insist? Not only that, he even wrote a detailed explanation in game...
  20. Was waiting for someone to comment on this, is it working? For me it does...
  21. 35% is vanilla, and i dont want to mess with another .xml file... as you can see that just messing with these 3 causes problems of compatibility and merging with other mods. You can easily adjust the % of females in gamesconfig.xml, its in line 65 and quite obvious. About Jsleezys mod compatibility. I stopped using Jsleezys mod (not that its bad) so i wont be digging into it anytime soon to make a compatible version. I dont really know how its not compatible... as im only changing the names and the % of soldiers popping out form a given nation. While Jsleezys only seems to affect what pictures shows up. But since you tried it and they are not compatible, I dont think i'll even know how to "fix" it.
  22. What crappy stereotypical Russian weapons? All i see is awesomeness... Whats with the crappy attitude? It hurts the realism of the alien invasion? Coz back then, in the 80's, when the aliens invaded they didn't have that specific gun?
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