waju
Members-
Posts
56 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Everything posted by waju
-
Australia is missing Tasmania!
waju replied to Daltrain's topic in Xenonauts Bug Reports / Troubleshooting
Cyprus, where art thou? -
To clarify the lingering corruption issue: 1.) Made the change with Xenonauts closed 2.) Open the game 3.) Loaded a pre-fix save a.) These will crash given enough time 4.) Before it can crash, start a new game 5.) These games will usually crash as quickly as any other So, there's some variable that remains stored - despite the fix - when the bad saves are loaded first. There might be a second piece to this puzzle that the fix avoids? I had loaded old working saves, then started a new game without exiting This is all completely avoided when you simply go straight into a new game with the fix in place.
-
I already posted this in that thread, but I'll repost here: After some more playing, it seems that this fix only works after starting a completely new game after completely closing out of the Xenonauts program. It did not work for old saves, or for new games started in the same session of playing 'corrupted' saves.
-
[V12] Error in weapons_gc.xml file
waju replied to Quartermaster's topic in Xenonauts Bug Reports / Troubleshooting
After some more playing, it seems that this fix only works after starting a completely new game after completely closing out of the Xenonauts program. It did not work for old saves, or for new games started in the same session of playing 'corrupted' saves. -
[V12] Loading saves crashes the game
waju replied to Lauri_P's topic in Xenonauts Bug Reports / Troubleshooting
My auto-saves stop updating after the first time that I load a game. -
[V12] Error in weapons_gc.xml file
waju replied to Quartermaster's topic in Xenonauts Bug Reports / Troubleshooting
Symptoms of Suppression include: - Cowering and Crouching - Being labeled with a Superman "S" - Wanting to "End the GAME" In extreme cases, CTD has been reported. Ask your local Xenonaut about Suppression. -
[V12] Error in weapons_gc.xml file
waju replied to Quartermaster's topic in Xenonauts Bug Reports / Troubleshooting
Sorry. For some reason, I thought your two posts were made by different people. Tried this for the Suppressed Alien Death Syndrome, to no avail -
[V12] Error in weapons_gc.xml file
waju replied to Quartermaster's topic in Xenonauts Bug Reports / Troubleshooting
My burst fire line looks similar to others in the weapons file. Can you post up your code? -
[V12] Lots of suppression causes crash
waju replied to Gorzahg's topic in Xenonauts Bug Reports / Troubleshooting
I can't tell if it is killing them or not. It always crashes before the bullet reaches for me. -
[V12] Loading saves crashes the game
waju replied to Lauri_P's topic in Xenonauts Bug Reports / Troubleshooting
Same And upon playing more, the formerly working saves are now broken. -
I've picked up corpses before to see if the game would give me anything extra. It doesn't
-
[v12 - Ground Combat] Missing Hit Percentage
waju replied to waju's topic in Xenonauts Bug Reports / Troubleshooting
UPDATE: MG will have a hit percentage, sometimes, but will not restore the percentage for other weapons, even on the same Xenonaut -
[v12 - Ground Combat] Missing Hit Percentage
waju replied to waju's topic in Xenonauts Bug Reports / Troubleshooting
Here's the screen shot: Of note, once an alien loses their hit percentage, they lose it for all attacking Xenonauts, and it stays that way until death. -
[V10 & V12] Air Combat Alien's go for 1st Aircraft
waju replied to ezryder's topic in Xenonauts Bug Reports / Troubleshooting
I can confirm this. I didn't even think of it as a bug, just a point of strategy like you said. -
Does target mode still persist if you hit [Esc]?
-
Upon killing a Sebillian Guard, he turned into the death animation for a Ceasen, and the corpse on the map remains a Ceasen. In the screenshot, you can see that it was a Sebillian Guard that died, but you can see the Ceasen corpse on the ground. This only happened with the one Sebillian Guard, I killed at least three more on the map. Other circumstances: - First Corvette that made RADAR contact, shot down with 3 F-17s, four sidewinders and a ton of Autocannon - Third Sebillian Guard killed was the magic man. - Shot him dead with a Assualt rifle fire from more than one Xenonaut Not sure why he "turned", there was nothing particularly special about him.