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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks for bringing it up, unfortunately I'm not sure if there's a simple way to get this fixed as it seems to be a shader issue, but I'll bring this up with Chris and see what he thinks
  2. Ah I see what's happening now, the bug is not necessarily the walls being see through, but the destruction state of the wall not updating properly(if you try reloading from the save, the walls are now shown to be destroyed). I'll have to bring this up with the rest of the team and see what the solution will be as I believe this is on our known list of bugs, thanks for the bug reports as always!
  3. Yeah, that is indeed a bug, if a minor one, attaching the screenshot made it much easier to understand, thanks, we'll get it fixed!
  4. Thanks for attaching the save, we'll get this one fixed after the weekend!
  5. Yep, it does seem that the bug somehow is back, will bring it up with the team and we'll get it fixed after the weekend!
  6. Thanks for providing the save, we'll get our coders to look into this and get it fixed after the weekend, thanks!
  7. Yeah, this is a rather frustrating bug we've been trying to fix for awhile now, we're still working on getting a fix done atm so you'll have to bear with us for a bit. A workaround for this bug is to either tap shift as it seems to be caused by the shift preview mode, or if that doesn't work, to reload a quicksave as that seems to get rid of the issue.
  8. Replied to it on the other question you've made, but you'll have to bear with it for awhile unfortunately. It's intentional at the moment because the AI is not well-suited to handling the same vision penalty incurred by night missions on the soldiers you control. We are making improvements to AI however (starting with the Reaper and civ AI) and once AI gets better we'll revisit this issue and might make those changes, thanks!
  9. Woops, sorry I forgot to reply to this topic but yeah you're correct. At the current state of the AI, cleaners share the same vision property as the aliens, this is intentional because the AI in its current state functions much worse when it shares the same vision penalty that your soldiers do during night visions. AI improvements are being tackled however, and we might revisit this again in the future when the updated AI becomes better at potentially handling reduced vision ranges.
  10. Cool, thanks a lot! We'll take a look at it and get it fixed after the weekend. Btw can you recall how this happened? Did the soldier stop moving because of enemy reaction fire or because affected soldier spotted the enemy?
  11. This is what you meant right? Just to make sure Yeah does seem like a bug, even if minor. I'll still bring it up with Chris so it can be added to the list of stuff to be fixed, thanks for the heads-up!
  12. Thanks for the bug report, was able to reproduce the crash on my end as well, we'll get it fixed!
  13. Opening the yt link on my end plays the video from the beginning, do you remember around the timestamp when the bug happens? I'll just go and skip to it manually, thanks!
  14. Yep, stun guns and batons have been changed, these only need to be unlocked once and you get an infinite supply after, for that reason they are no longer sellable. Campaigns started on the most recent version of milestone 2 (whether stable or experimental) should not have this issue
  15. Good to hear from you lobf! You can follow the guide I'll be linking below which details how to switch to the Experimental Branch of the game. The output.log file we need is usually located in My Games/Documents/Xenonauts/Logs for Windows installations, however I don't know where a wrapped MAC installation would output such a file. Although it should be on the same directory where the Save folder is located. You can also right click on the wineskin wrapper, select Show Package Contents and see if that leads you to where it is perhaps?
  16. Yeah, I've talked to Chris about it and he did say roof toggle hasn't been implemented properly yet, that's why it keeps on breaking , we'll get around to fixing it eventually tho! For the visible corpse bug (and the alien standing on top of a ladder), we'll look into it and check what's causing the error
  17. Thanks for the bug report, I tried reproducing it on my end on milestone 2.13, but it seems to work normally on my end. Do the afterburner and retreat hotkeys work? Another thing is have you tried updating to milestone 2.13(latest patch)? I believe that the hotkeys for the evasive maneuvers should've been fixed on an earlier patch, but if it still doesn't work on milestone 2.13, please let us know and we'll take a look!
  18. It's alright, thanks for bringing up the roof toggle button as well. We'll check out if the bug is related to the roof toggle breaking (and the other bug you've posted) as I've been able to reproduce the roof toggle breaking, although do tell us if you encounter this bug again!
  19. That's interesting, can you recall what type of mission this was? Was the roof toggle broken for other missions as well? We'll look into the roof toggle breaking and see if its related to this bug
  20. Any chance you have the save file for this? Would like to take a look, thanks
  21. Haven't been able to reproduce this one unfortunately, do you have the save file for this by any chance? Thanks
  22. Ah, the map was missing some meta tiles for the deployment phase, we'll get it fixed. Thanks as always for the bug reports!
  23. This is most likely caused by using the wrong bookshelf asset on the map, we'll get this fixed quick, thanks for reporting it!
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