Jump to content

Kouki

Development Team
  • Posts

    1,149
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by Kouki

  1. Yeah, this is caused by the UI scaling going a bit wonky on resolutions higher than 1080p. I've got the same UI scaling problems on 1440p as well. We'll take note of it, but it's pretty low prio in the list of stuff we have to fix
  2. This is basically caused by an asset in the particular map the game was trying to load, reloading a before combat save changes the map randomly used for said mission, which should prevent the crashing. We're fixing the map causing the crash and will get the fix out in the next patch!
  3. Yeah, the usb sticks indeed seem bugged. Will check it with the rest of the team.
  4. Yeah, noticed this as well a bit earlier. We'll get it fixed
  5. Thanks for the report, will have to check in with the team whether this is an intended change or an actual bug.
  6. Yeah, this is a known issue primarily caused by the pivot point of the spawned debris models being off from its center, pretty much causing gravity to have wonky effects on it. We'll get it fixed (a bit on the lower end of priority though)
  7. Thanks for bringing this up, will bring this up with the rest of the team and see what they think
  8. Yeah the top part of the skyranger is misaligned vertically, we'll get it fixed
  9. Interesting, we'll look into it (after fixing the more urgent ones that is!)
  10. Thanks for the bug report! I believe we've made a fix for this save on milestone 5 which is currently on the experimental branch. I'll link a guide on how to switch to said branch. Unfortunately, saves from milestone 4 are not compatible with milestone 5, so you'll need to start a new campaign, and milestone 5 is still a bit buggy as there are a bunch of new things added to the game and we haven't ironed out all of the major bugs yet.
  11. Thanks for the bug report, yeah seems like there are a bunch of issues being reported about the shroud revealing things it shouldn't. We'll look into it
  12. Thanks for the report! This is a known issue and we've made a fix for it that will come with the next patch (5.8)
  13. Thanks for taking the time to attach the bug report files. Yeah, we've made a fix for this that will come along on the next patch (hopefully we get to release it very soon!)
  14. Thanks for the report! We've made a fix for this bug which will come along with the next patch (5.8), hopefully it'll get released quite soon!
  15. Thanks for the report! This should be fixed on milestone 5, unfortunately said version is not backwards compatible with older versions. So you'll need to start a new campaign for it.
  16. Thanks for the report, we'll give this a look and get it fixed
  17. The bug has already been fixed, but it won't fix campaigns started on an earlier version. If you can hand me over a Geoscape save, I can manually trigger the battleship to spawn so you can continue playing your campaign
  18. Yeah, the briefcase of cash is supposed to reflect on the monetary reward but the UI doesn't really work well for that. We're planning to change part of the UI to better accommodate rewards that come in items (like the briefcases), but that might come a bit later in time as our UI artist has a lot of work lined up for them at the moment! For the cash reward itself though, this might be a genuine bug, I thought the briefcases sold for 75k each? If it's selling for 50k I'll have to clarify it with Chris whether the briefcase rewards were changed or affected by difficulty
×
×
  • Create New...