-
Posts
277 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Everything posted by Corporal Hicks
-
Surviving the plasma rifles
Corporal Hicks replied to Kimberly's topic in Xenonauts General Discussion
That's right, in XCOM:EU, even with the best armor you could die with one plasma rifle shot. -
Surviving the plasma rifles
Corporal Hicks replied to Kimberly's topic in Xenonauts General Discussion
Welcome to the bughunt!! -
May Development Update!
Corporal Hicks replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
LOL good one!!! But I was talking about my real name, not fun as cpl. hicks, but hey, my real name on a future classic!!! -
May Development Update!
Corporal Hicks replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Talking about base defense weapons (turrets/missile): I think that ( for the purpose of making people invest on them) if a base has little defense, when it get attacked by the aliens, the number of aliens in combat should be higher than a base with high defenses. If the base has high defense system, when the aliens attack, their numbers should be considerably lower. -
Bit off topic, but I hope that they balance the game in a way that we are forced to use these normal/traditional weapons for a long time before being able to research/produce energy weapons... The way it is now, in a couple of hours you already have the laser weapons.
-
I thought about it too, was gonna post a thread in the sugestion forum about it... Don't know if it's possible at this stage of development, but I would love to see flamethrowers in the game, come on!! Classic way to kill aliens!!!
-
May Development Update!
Corporal Hicks replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
I'll definetely pay to put my name on the game!! -
Kickstarter Goes Live!
Corporal Hicks replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Hey folks! Only 3k more for indoor missions!!! Come on, let's go!!! Or I'm gonna nuke your asses from orbit!!!- 629 replies
-
- kickstarter
- x-com
-
(and 3 more)
Tagged with:
-
Kickstarter Goes Live!
Corporal Hicks replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
I've risen my pledge today. I noticed that was an increment of almost 5k from yesterday, that's alot!- 629 replies
-
- kickstarter
- x-com
-
(and 3 more)
Tagged with:
-
Hi! I have been playing version 1.5, really digging it!! I downloaded the latest version 2.0q, but it's so buggy that makes the game unplayable. Can't wait for the 'R'! From what I could check on "Q", there were a lot of improvements (more items, food, weapons, better graphics, more "moodles"...). I was checking the PZ wiki, I found out that they cut the water supply of the city after the 5th day, so you have to stock a lot of water to be able to survive (unless you wanna risk a trip to the woods to find the well). I also was trying to memorize the recipes!! This is really cool and I think that they will add a lot of new recipe and items continuously.
-
LOL I loved when the muton came out of the dark and killed the Xcom female with just one bullseye shot... Then retreated! lols
-
I also agree that we need variety of soldier stats... I mean, they should be really good at one thing, and bad at others
-
Hi guys! I just came across this game, looks really interesting and fun. Gonna download now. Anyone here played this? [video=youtube;Q_gcbM9TSOk] It will help killing time until Xenonauts's release!!
-
Awhn... Come on!
-
It seems that Xenomask is infected, the only way to be sure is nuking his home from orbit.
-
[video=youtube;6kmTNObny3k]http://www.youtube.com/watch?v=6kmTNObny3k&feature=related
-
Kickstarter Goes Live!
Corporal Hicks replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
I pre-ordered thru kickstarter.Thx, I got it!- 629 replies
-
- kickstarter
- x-com
-
(and 3 more)
Tagged with:
-
Kickstarter Goes Live!
Corporal Hicks replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Hi! I want to back the project with another US$20. Just wanted to know if my pre-order will change from standard to premium automaticaly?- 629 replies
-
- kickstarter
- x-com
-
(and 3 more)
Tagged with:
-
No, it was just logical inference.
-
You're absolutely right, I did not pay attention to this... So, we gonna have different types of UFO's for each class, that's good! LOL! Let's hope so!!!
-
Hi, Well, from what I can tell, it seems that the types of UFO's are limited to: Very Small Small Medium Large Very Large Only 5??? Well, 4, because the fighters do not generate crash sites... They should include more UFO's IMO. I remember the earlier UFO's on X-Com were those really small single seat scouts, usually with 1 sectoid on them. There were UFO's with 2 floors as well (the medium ones).
-
This feature is buggy. It's a pain in the ass to change the firing mode from single to burst (or vice versa). You keep clicking on the icon but the firing mode doesn't change. The way I discovered to make it work was clicking on another soldier and trying to change the firing mode (wich wouldn't change) then come back to the previous soldier I was trying to change and it was changed already. And if you choose single or burst for one character, it seems to affect all soldiers.
-
-
Also, they should improve civilians AI. Come on, it's so silly when they just run around in circles or towards the aliens... I would never run to the arms of a sebilian.