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Komandos

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Everything posted by Komandos

  1. In The game "Warhammer 40 000. Gates of Chaos " at the base, there was a regular breakdown of soldiers into detachments (5 people each). The personnel of the combat squads could be changed and re-equipped by the player himself. Before being sent on a combat mission, the player forms a platoon (tactical group), choosing (marking) 3-4-5 different units. They were independently (automatically) placed on a warship. What prevents Xenonauts from creating a full-fledged structure of military units?
  2. All vehicles must contain a pilot (s). Then it will be the same soldier, only "better armored". But if the tank occupies 3x3, then the firepower of 9 soldiers instead of 1 tank should be higher.
  3. If you add an afterburner to the soldiers (a short dash at maximum speed), then after the dash it makes sense to add the necessary respite.
  4. This was implemented in X-COM:3 "Apocalypse_". The player can drag an entire folder from one transport to another with a single mouse movement, just as you drag a file folder (in File Explorer) from one directory to another. It remains to add a "virtual ship" in which the entire team would sit. And add a scenario - at what time of day, which team is resting, and which one leaves for the task.
  5. Different armor colors are necessary to differentiate the personnel into different tactical groups with different tactical tasks. Soldiers with the same weapons and the same armor can have different levels of skill development, and this implies their different usefulness for different tactical tasks.Different armor colors are necessary to differentiate the personnel into different tactical groups with different tactical tasks. Soldiers with the same weapons and the same armor can have different levels of skill development, and this implies their different usefulness for different tactical tasks.
  6. Why the failure? The bad thing is that you can fire more bullets from a pistol with a few clicks on the trigger than you can do in a single burst from a machine gun. The machine gun must fire more bullets per turn than all other weapons.
  7. If 16 people fly out on a mission, then the specialization of one soldier on a grenade launcher will be useful. The grenade launcher is a support weapon from the second line of attack. However, if 8 people fly out on a mission, then the grenade launcher becomes irrelevant. 8 people is too small even to create the first line to control the front for the entire width of the map. With a team of 8 people, the priority is the weapon of the first line of attack.
  8. I prefer to start the game with a large number of bases that can cover the entire planet with radar from the very beginning. However, I prefer to make the construction of factories and laboratories more expensive.I prefer to start the game with a large number of bases that can cover the entire planet with radar from the very beginning. However, I prefer to make the construction of factories and laboratories more expensive. Also, the factories and labs must be so large that you can't build more than one per base. Bases (depending on the main building) should have the following specializations: polygon =military base; research center = scientific base; factory = production base; control center = main (officer) base; recruiting center = training base.
  9. I increase the length of the queue from a light machine gun to 9-12 rounds.
  10. Вы также можете раскрасить броню, чтобы выделить отдельных солдат и отряды.
  11. Instead of stress, it is better to introduce combat duty. The first platoon is automatically on duty (on a warship) in the morning. Second platoon in the second half of the day. The third-at night. The fourth platoon is a backup and automatically replaces the platoon that returned from the mission. A warship should be filled with an entire platoon at once, not individual soldiers.
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