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Everything posted by MrAlex
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Similarly with jetpacks. It is much easier to go up to the 2nd floor with the UI up/down buttons than without them. For now with jetpacks we can get to the floor above only if the game makes a route this way. It is impossible to fly up manually уеt. Very often the game makes a route up even if the roof over the soldier's head.
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When a wounded soldier tries to heal himself - the game Crush. auto_groundcombat_turn_6_start-131.json output_log.txt
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Those few teleports that did not work at 15.2 still do not work at 15.4.
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[15.4 Geoscape] Relocation of aircraft with soldiers
MrAlex replied to MrAlex's topic in Xenonauts-2 Bug Reports
Yes, it seems that the soldiers still do not move with the plane. Although they are shown on board the aircraft if you click on the icon of the base where it was moved, but in fact they remain on the intermediate base. -
V15 Dumb Camera / Hidden Movement Stuff Megathread
MrAlex replied to Chris's topic in Xenonauts-2 General Discussion
Soldiers take damage behind the screen of hidden movements auto_groundcombat_turn_2_end-149.json -
It is necessary to block the possibility of transporting a dropships with soldiers to the base without living quaters. After such relocation there are many problems. For example, the disappearance of soldiers if they are removed from the ship, hanging and crash of the game. In the added save, I made such a move to the base 4th Lat America. After removing the soldiers and selecting the equipment menu, the game crashes. user_crush-62.json output_log.txt
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I have noticed that increasing the number of scientists / engineers over 20 does not reduce research / construction time. Restrictions must be lifted or multiple research / production must be allowed.
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This partially solves the problem, but not completely. What if another soldier or alien is standing on the other side of the teleport? Will the teleport place 2 or more soldiers in one cell?
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[v15.2 Ground comat] Behavior of friendly units.
MrAlex replied to MrAlex's topic in Xenonauts-2 Bug Reports
Now, in most missions (especially terror), protecting civilians is a real challenge . -
[v15.2 Ground comat] Behavior of friendly units.
MrAlex replied to MrAlex's topic in Xenonauts-2 Bug Reports
They can hide in houses away from windows, or run closer to soldiers. The main thing is not to run into the clutches of Reapers I once tried to stun them so they wouldn't run and feed the rippers, but the game considers stunned civilians as dead. As a result, the mission failed. -
[v15.2 Geoscape] New research project does not appear
MrAlex replied to MrAlex's topic in Xenonauts-2 Bug Reports
To successfully intercept, you first need to learn the tactics of air combat. That's why I really like the current air combat system. I shot down all the ships except the dreadnought with basic x25 Angels (Combined with Phantom against fighters) equipped with allenium torpedoes without loss of fighters. -
[v15.2 Geoscape] New research project does not appear
MrAlex replied to MrAlex's topic in Xenonauts-2 Bug Reports
As far as I remember it was a plasma of aliens. If I understand correctly, an alien plasma study should open a human plasma study, or at least another intermediate study that will open a human plasma study. In my case, after the study, nothing happened at all, just wasted the time of scientists. In general, is it possible to study the plasma of aliens now? -
[V15.3 General] I can go trough the abductor ufo walls
MrAlex replied to Atish's topic in Xenonauts-2 Bug Reports
The idea of the possibility of destroying the walls of ships is not reasonable. It creates a lot of additional problems, and is currently designed terribly. If the possibility of destroying the outer walls of ships is allowed, then the inner ones must also be destroyed. And it will create even more problems. I believe that you should take away the possibility of destroying the walls of ships, but leave the destruction of doors. Alternatively, you can simply add an additional input in some models. What is worth adding is the ability to close the doors of ships and bases (if they have not been destroyed). Now, after opening the door, they remain open all the time in the opponent's queue and automatically close before the next move of the player. This is very inconvenient for the protection of soldiers. The player must be able to open and close the door when required. -
[v15.2 Geoscape] New research project does not appear
MrAlex replied to MrAlex's topic in Xenonauts-2 Bug Reports
It appeared when the team arrived at the base, not after the research was completed. The research was completed, but did not open new projects for research or production. Just wasted 5 days of scientists' time. By the way, is the plasma weapon available to the player? And which is better plasma weapon or MAG? Is it possible to read the differences between v15.2 and v15.3 somewhere? -
[v15.2 Geoscape] New research project does not appear
MrAlex replied to MrAlex's topic in Xenonauts-2 Bug Reports
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[v15.2 Ground comat] Behavior of friendly units.
MrAlex replied to MrAlex's topic in Xenonauts-2 Bug Reports
It would be great. Because now all the civilians are running to the nearest Reaper to increase their army