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IMayBackstab

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IMayBackstab last won the day on January 28 2021

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  1. It's pretty dang cool how the potential players are in this conversation. That being said, I don't have anything helpful to add to this topic for now
  2. Also we mustn't forget that in the process of creating systems to mimic situations based closer in reality, a game can become less fun. I trust that most of you who have access to the game right now will help through constructive criticism and good suggestions to help fill in some of the gaps that may appear along the development of Xenonauts 2. That being said so far I'm super excited for this release!
  3. I feel like tempering it with the 25 base is a pretty good start, which is already implemented. It looks like Chris is already working very well on this issue and he is listening to feedback! Excellent ideas and design so far from what I can see with the stress factors
  4. Yes! This game is really showing so much more potential than the original Xenonauts did. I have 250 hours in the original as well!
  5. As long as the content is good and doesn't crash the game...I hope so!
  6. While I like the idea of a stress mechanic, I hope it isn't overdone to the point where it gets to be annoying. As long as it is implemented in a way that most people enjoy being able to cycle troops in/out of a ground combat squad, then it has been done right! Thanks for the update!
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