wulf 21
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Posts
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Topics posted by wulf 21
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[V4.2 - Ground Combat] UFO Commander chair damage texture is missing
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 451 views
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- 0 replies
- 413 views
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[V4.2 Geoscape] alive soldiers removed from slots after mission
By wulf 21, in Xenonauts-2 Bug Reports
- 4 replies
- 579 views
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- 1 reply
- 427 views
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- 1 reply
- 611 views
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[v4.2 Geoscape] Random Tarrain for Crash Site (northern latitude - transport)
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 552 views
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[V5 - Geoscape] ATLAS Base Rooms have effect before finish of construction
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 438 views
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- 2 replies
- 520 views
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[V5 - Ground Combat] Crash after shooting (in TU cost calculation)
By wulf 21, in Xenonauts-2 Bug Reports
- 2 replies
- 431 views
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[V5 - Ground Combat] Crash when selecting shield carrier (most likely related to new UI)
By wulf 21, in Xenonauts-2 Bug Reports
- 2 replies
- 804 views
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- 1 reply
- 467 views
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[V5 - Ground Combat] destroyed wooden wall with 100% blocking chance and other parts of buildings that do not work as expected
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 550 views
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[V5 - Ground Combat] random crash on point blank shooting in UFO
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 455 views
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[V5 - Ground Combat] Shot preview not longer working as expected
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 613 views
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- 1 reply
- 486 views
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[V5 - Ground Combat] soldier not being crouched after loading GC save (+more wrong animations)
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 580 views
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[V5 - Ground Combat] terror mission not winable/no civilians/idestructable walls
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 458 views
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[V5 - Ground Combat] UI: generic flag placeholder missing when no soldier selected
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 534 views
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- 1 reply
- 503 views
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[V5 - Ground Combat] wrong soldier info displayed after mouseover and keyboard commands affect the wrong soldier
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 402 views
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[V5 - Ground Combat] Xenonauts View not Displayed after Loading Autosave from Start of Mission
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 659 views
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- 1 reply
- 844 views
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[V5, V5.1 - Ground Combat] graphical glitches with gas/smoke/fire if different types touch/overlap
By wulf 21, in Xenonauts-2 Bug Reports
- 2 replies
- 730 views
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[V5.1 - Ground Combat] downed sebillian still counted as active
By wulf 21, in Xenonauts-2 Bug Reports
- 0 replies
- 480 views
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[V5.1 - Ground Combat] small issue: during shot preview execution the shoot part ignores interrupts
By wulf 21, in Xenonauts-2 Bug Reports
- 1 reply
- 474 views