jevry

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About jevry

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  1. because that would be risky. if people are already slightly suspecting aliens mad people will start to be believed more. because it will make their guesses sound more plausable
  2. i should note i kinda copypasted this from another place but i thought it was better if i bput it here instead but i couldn't figure how to delete the original. well i still have mixed feelings about this game. but i will take turn again to talk and stuff... so i like the idea that a scientist can come with you on the field to do some more science risking a scientist his life in reward for more science. i also think about the class idea, how about for example tanky person's who are advised to be used with either shields or MGs/rocket launchers. acurate guys for example sniper's and rocket launchers. and fast guys for shotguns and assault rifles. i like that idea. okay next part contains usefull ideas again, i hate the shadow war theme. so please just don't. but if you really want to lay low a bit more an idea might be that sometimes after you capture an ufo you put the area under lockdown and stuff, big white screens covering sight, you can't transport the ufo to base because lack of equipment and it would raise to much attention, whenever a civilian would pass by they would be scared of by patroling guards. you know the the situation i am talking about, you can probably even imagine it in your head. but what would be cool is that sometimes this research site could be attacked be a nearby ufo. meaning you have to defend fragile equipment and the more is destroyed the more science is lost. i would like this idea over the rescue vip's or fighting human or even human-like creatures like in xcom. because again, i dont want xcom, i want a unique alien fighty off defense game. im okay with partial shadowy organisation but go more fbi or cia secret level than going xcom 2 level. also an idea might be to unravel part of the map layout but not uncover shadows. you do fly over with a helicopter remember? you can look outside of the windows. another idea could be perhaps to take a moraly cruel route, when for example in the aftermath of a terror attack you have to kill off any witnesses and make it appear to be a horrible massacre by some terrorist organisation, or a meteorite strike. make a late game event be 9/11 but caused by aliens? eh? eh? no? okay... later on mind erasing devices could be used to make it less cruel since th whole alien have psi abilities and stuff... it could even be used as an advanced stun grenade more idea, you know how in xenonauts 1 you sometimes fought in a military base? any surviving soldiers could be forced into your crew instead of killing them off/mind wiping them. they would start with advanced combat knowlege depending on where the camp was located. it would be higher if for example vietnam was the where the aliens crashed. now on the points made of aliens being hyperpowerfull and alienating humans to fight for them. again do not do this at all costs. please. and dont forget that the world is in this scenario in a state of tension, there are enough soldiers with good military training or even ww2 veterans are avaible. the first few ufo's the aliens don't expect to be shot down, let the player enjoy some easy victories as the first ufo pilots are ill equiped and are no more then mere scientist/scouts. this would give enough time for the player to develop proper equipment and standart heat resistant armor to be prepared against properly equipped foes and keep the whole human vs human idea out of the equasion. also, others probably have mentioned this already but take inspiration from the scom2 psi system, that is something they did nail. it is already painfull enough losing control of a soldier, dont make them shoot your own as well. one state of full mind control is enough. and more importantly, make mind controllers appear different from others, i want to know who is messing with my men's brain, and make them have to be close to use their abilities. not camp in their ufo. .
  3. well i still have mixed feelings about this game. but i will take turn again to talk and stuff... so i like the idea that a scientist can come with you on the field to do some more science risking a scientist his life in reward for more science. i also think about the class idea, how about for example tanky person's who are advised to be used with either shields or MGs/rocket launchers. acurate guys for example sniper's and rocket launchers. and fast guys for shotguns and assault rifles. i like that idea. okay next part contains usefull ideas again, i hate the shadow war theme. so please just don't. but if you want to lay low a bit more an idea might be that sometimes after you capture an ufo you put the area under lockdown and stuff, big white screens covering sight, you can't transport the ufo to base because lack of equipment and it would raise to much attention, whenever a civilian would pass by they would be scared of by patroling guards. you know the the situation i am talking about, you can probably even imagine it in your head. but what would be cool is that sometimes this research site could be attacked be a nearby ufo. meaning you have to defend fragile equipment and the more is destroyed the more science is lost. i would like this idea over the rescue vip's or fighting human or even human-like creatures like in xcom. because again, i dont want xcom, i want a unique alien fighty off defense game. im okay with partial shadowy organisation but go more fbi or cia secret level than going xcom 2 level. also an idea might be to unravel part of the map but not uncover shadows. you do fly over with a helicopter remember? you can look outside of the windows. another idea could be perhaps to take a moraly cruel route, when for example in the aftermath of a terror attack you have to kill off any witnesses and make it appear to be a horrible massacre by some terrorist organisation, or a meteorite strike. make a late game event be 9/11 but caused by aliens? eh? eh? no? okay... later on mind erasing devices could be used to make it less cruel since th whole alien have psi abilities and stuff... it could even be used as an advanced stun grenade more idea, you know that in xenonauts 1 you sometimes fought in a military base? any surviving soldiers could be press ganged into your crew instead of killing them off/mind wiping them. they would start with advanced combat knowlege depending on where the camp was located. it would be higher if for example vietnam was the where the aliens crashed.
  4. well if you are really going to go shadow war i at least hope you add a muliple phase war where phase 1 both sides fight little and try to influence whereafter when the aliens do attack the base and stuff the whole thing turns hot, goverments and people are told the truth, budget skyrockets but so does the aliens attacks and amount of money flowing into weaponry and additional recruits. also. i would like to point out one giant plothole aliens littarly cant even talk! they commune with radio waves remember? how are they going to appear remotely human? wear a wire 24/7? honestly it makes me think of octodad where xenonauts are the cheff. MAKE IT FANART!
  5. kinda like it... though make it so that when phase 2 starts soldiers replenish ammo and a small amoun of hp at their landing craft
  6. Wont xhange opinion and results anymore, but i will post mine. I like the idea of having to test actual prototypes of new weapon types. night flown missions are a ok. Every, single, other, feature. The finger with it all!!! Firstly, i dont care about aliens being immersively strong, i hate you taking up ideas from "xcom"2 Why? " xcom"2? Because your not fighting aliens, you are fighting reskinned soldiers in a dull storyline. It simply does not feel like fighting aliens anymore. If you really want OP aliens, start it like this: the scouts have small crew space, go fight 3-4 OP's. The rogue idea is already taken and i would gladly take the game of the competitor any day if you go the same route Its not some random dude, should not be some random dude with an m16 taking down aliens, it's the darn kind that fights along side geniusses who create marvellous lazerweapons in a matter of months. Who calls engineers who create those lazerguns in days "barbaric donkeys" these men are the best of the best with the best gear earth has to offer. Not to forget the fact you have acces to ww2 veterans, men who have seen dark stuff in their lives. Not "some random dude"!!! If you want realism, make those scientists take a year to invent lazer weapons first, o wait! No, wed already lose by then! Because thats the cold truth. Humans would stand no chance vs extraterrestrials. Good day
  7. don't know if i am supposed to reply here (probably not) but i would like to say that i personally am not a fan of the static TU to fire the gun change. because some guns will be able to be fired rediculous amounts of time while some will barely be able to fire at all. i personally think people should simply be more aware of how the TU system works the moment get in. having a litteral hint saying: guns use a % of your soldiers TU. meaning TU lets your soldier move farther, but not shoot more often. just to let you know though, still curious and interested to see the final product when it comes along.