In X1 we had 4 difficulty options, which came with their own set of variables (like enemy health, damage, accuracy etc.), but i think X2 would benefit from a more advanced approach.
When selecting a new starting difficulty, it would be great if we could edit these variables independently (within reasonable limits), by selecting a custom difficulty option. For example:
Let's say you find the air combat is too hard and the ground combat is just fine. In X1 you had the only option to edit the gameconfig or download an "air combat cheat mod", which is both bad in my opinion.
There are other games with this feature and it works great. Players, who want to play on the difficulty presets can still do this, but everyone else can change some variables to make the game more enjoyable to them.
Here's a short list of variables that should be editable:
-Alien Health, Accuracy, Damage
-Psionics stenght
-Ufo Attributes (air combat is subject to change, so i don't know what is relevant here)
-Geoscape Aircraft speed and range
-Geoscape funding, monthly income, starting money
-Escalation speed and time between attacks
-Research rate and equipment build time
What do you think about this?