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Everything posted by thothkins
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Advanced technology in Quickbattle
thothkins replied to Amaror's topic in Xenonauts General Discussion
I can see why it's been requested so often. It would make for an excellent set piece. But, it's still a set piece considering that you don't have to go through a week or so of the game to get a mission, let alone come up agianst the Hovering Clankies, or that map. -
Firaxis Games' XCOM: Enemy Unknown announced!
thothkins replied to Moonshine Fox's topic in Off-Topic
many thanks Jean-luc. I'd have missed that otherwise. -
[V10.1] Alien spawns inside a wall(no kidding)
thothkins replied to pedrom's topic in Xenonauts Bug Reports / Troubleshooting
poor alien travels the galaxy to find love, only to still end up on the shelf :-) why, yes it is past my bedtime... -
Three scenarios:- 1) The nation has signed a pact with the aliens already, so you know the local forces will be hostile. 2) The locals are mind controlled by the aliens to fight you. Either individually or through a local force command structure. 3) The battle is going badly for the Xenonauts. Support from the country is low enough that it triggers a switch in the local forces. Some link between nation support and local force morale?
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10.1 actually worked on it :-) Since my last download was without Desura, I had Sonar issues again. They apperaed as me being unable to name a base and the game freezing a couple of times before it made up it's mind to try and quarantine it. But, nothign to do with Desura this time round. So, I actually got to play the build for a few hours. Yay!
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Loss of Dropship After Failed Mission
thothkins replied to Belmakor's topic in Xenonauts General Discussion
I like having to fight my way back to the dropship. Something I've just had to do actually. Sure, it smarts, but not as much as losing all the soldiers you've trained up and their equipment. I alwasy thought that 2 of the soldiers were in the pilot seats up until landing. Likewise that the aliens blew it up if all of your troops were killed. -
Build V10 Released (Kickstarter Press Build)!
thothkins replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
The Hasbro Desolator?- 138 replies
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Yup, it's been confirmed that by ordering early you still get your goodies and can ask to get more beyond the preorder teirs.
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What if the local forces turn on your Xenonauts, either through mind control or becuase their nations support is so weak. Now that I'd like.
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I really think that the dev team are neglecting the clear niche in the market for a 15 hour game of... Xenohostage 'Sarge, he wants to talk to his mum! but she's on Zeta Reticuli!'
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Gaaaaahhhh! Desuraaaaaaa! That pretty much sums up my experience with them. I see that download without desura is sitting at 10, while there's a 10.1 available. So I'll try to use it yet again.
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Build V10 Released (Kickstarter Press Build)!
thothkins replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
sadly, I only knew that becuase of a Doctor Who critter...so sad...- 138 replies
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Much the same as previous versions. I had issues with the game crashing trying to name a new base on loading v10. However, on the third attampt to load the .exe vanished from the folder. It has been placed into quarantine by Sonar. By downlaoding without Desura, it seems to have problems in picking up the file location with each download.
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- .exe
- anti virus
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(and 3 more)
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Build V10 Released (Kickstarter Press Build)!
thothkins replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
well, doing the sound effects for them would be pretty easy. You'd just need a coconut :-)- 138 replies
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many thanks Gorlom. That's going to be very useful.
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Forum traffic waay up, increased interest in the game!
thothkins replied to Szabtom's topic in Xenonauts General Discussion
I thought the increase was simply due to a surge of one liners. -
Build V10 Released (Kickstarter Press Build)!
thothkins replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Larry, Curly and Moe?- 138 replies
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get better soon Wolfy!