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Gorzahg

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Everything posted by Gorzahg

  1. It doesn't have to be a big explosion, that's what incendiary rocket are for. I just want an area of denial grenade, that's not as annoying as proximity grenades. And they should be easier to code too.
  2. Can we have some? Please Or are they in the game already?
  3. Yes you're right AD. Small inflexible squads.
  4. Fancy uniforms aren't gonna get done as it's just way too much work for what it brings. You can move a soldier while another is moving. Group moves aren't really suited to TBS. Weapon customization isn't gonna happen. It's not really worth doing if you have a decent sized arsenal like in Xenonauts. Yes you can suppress some aliens. Lots of burst fire usually does the trick.
  5. Hidden movement (hopefully) won't take so long when the game is finished. It's a bit bugged as well at the moment. I believe you should be able to see plasma that travels into your line of sight. Sometimes you start your turn and some of your guys are dead.
  6. I don't think this will happen, but it would be awesome if the main menu was animated IE people walking around in the background, general guys reading stuff and talking.
  7. Does anyone know how to skip the tutorial without using 1337 haxing skillz? I wanna play the 2nd mission again without being tortured by Captain Hopeless. Firaxis played it safe. And the UI is horrible. They really went outta their way to make it worse then the original. I want to have him executed for his incompetence, 40K Commissar style.
  8. <p><p>People visit my page but they don't leave any messages. So lonely :,(</p></p>

  9. I just played the demo. I can see the game being fun and I probably buy when gets a bit cheaper but, it does feels like a watered down XCOM. The one thing I really don't like is the aliens moving once you spot them. Do the alien "mobs" move around the map? Or do they just sit and wait for you to find them? Sounds boring, I wanna be zerg rushed or something. I assume the aliens in Xenonauts will do this. And I'll miss Saving Private Ryan Syndrome as well. And I hate having small squads a lot more after playing too. I WANT MOAR MENZ TO PLAY WIV GODDAMNIT!!! And the sniper being move-or-shoot. And FFS commander guy why the hell would you not put the sniper on the roof.
  10. Hopefully it gets modded in or something.
  11. I think that how it works, at least that's the impression I got anyway.
  12. In UFO: Aftermath, you had to research a way to get into UFOs because the aliens used a teleporter to get in and out of the UFO.
  13. Make sure you're interceptors are in a squadron! If you have 2 jets flying separately only one will engage at a time. Once you do that the best way to take down a scout is to use 1 as bait and the other to go for the kill.
  14. I was gonna download it but then I heard it was a 2 mission tutorial. Is it worth downloading the demo or is as horrible as everyone has being saying.
  15. XCOMs demo really helped out Xenonauts. A lot butthurt all over the internet over this.
  16. When I was playing a quick battle, I got my sergeant with the sniper rifle on the 2nd story roof of the central building. On one of the alien turns a drone auto fired at him twice. On the second time it CTD. I think my sniper was shot and wounded as well. Forgot to add that the drone was on road north of my sniper.
  17. Yes there will be more aircraft. I don't think there will be any of the more advance aircraft until beta.
  18. Does that mean you're going to increase the size of medium UFOs? It'd be simpler to just have the aliens count as having escaped at the end of the mission. It's gonna be hard to run past them all as they should be smart enough to protect the entrance.
  19. Sauce? The only stuff I've read is them dancing around alien bases, they've been pretty vague about it.
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