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Chris

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Everything posted by Chris

  1. Although your suggestion to let sub-maps go off the edge of the level would solve it, it'd also allow people to put buildings half on the map, which would look a bit strange. I guess that would just be bad mapping though...
  2. You're referring to the level editor, right? Unfortunately in terms of making multiple road sections, that's just the nature of the beast really. It's not hard to create those maps in the sub-map editor, but it's hard to fit them together if you using only blocks of 5x5 roads.
  3. I'm sure it will bear some tweet, tweet fruit...
  4. The mapping information should be available in the wiki. I have put together a page explaining the basics of how to create and modify battlefield maps in Xenonauts here: http://xenowiki.goldhawkinteractive.com/index.php?title=Mapping:_Creating_new_in-game_battlefields
  5. OK, so the wiki is meant to be a community tool really. It's not intended that I sit here and populate the entire thing. However, in order to get it started, I'm happy to write a few articles. What would people like me to write them on? I'm going to start with something on the Terrain Editor as I think it's a shame nobody has done any mapping yet (maybe I'll create a new subforum for it), but what would you like after that?
  6. For the logo or the Xenonaut badge, the white alien head against a black circle could work. We're sort of missing a logo too, unfortunately...
  7. OK, here's what's currently planned for the flamethrower in the master work list. Feel free to tear it apart - it's not very mathematical, but it's better than the current design. Flamethrower: This will display a template on the ground when in fire mode. It has two fire modes – long and short burst. These are toggled between using right-click as normal. The template changes based on how far you are trying to fire the weapon. The templates for long / short burst are shown in the Excel document flamethrower.xls also provided. The templates will update as you move the target point on the ground nearer or further to the firing soldier. If you move the cursor beyond the range of the flamethrower, it will just show its longest fire mode and not extend beyond that. If the flames hit a structural wall, the fire needs to ‘splash’ and the fire that would otherwise spawn but cannot due to the wall needs to be replaced at random around the edges of the cloud of fire. However, the tiles with fire intensity will need to be shifted to the outside of the flame cloud – see the spreadsheet for an example. [ATTACH]1[/ATTACH] flamethrower.xls flamethrower.xls
  8. We've just added a system where Ctrl brings up fire mode when it is held. So Ctrl + mouse scroll could change fire mode but normal mouse scroll could scroll through units as it currently does.
  9. Yeah, that's not quite it. I'll post up the Geoscape sketch when the new one comes in from the artist with a bit more explanation. That'll be a couple of days.
  10. Yes, we do intend to put this in, although it's a kind of polishing feature at the moment.
  11. Because they're integrated into the old site, and we're building a new site there. Maybe it'll be possible to move them somewhere that's less in the way, I'll have a look. But if not, we'll have to wipe them as they're not standalone - they can't operate without Joomla as they're just part of the bigger site.
  12. Make this thread more interesting - pick your top 5, and put them in order. That way, it's more than just a brain dump Mine are: 1) UFO: Enemy Unknown 2) Syndicate 3) Civilisation Series 4) Everquest 5) Homeworld Dungeon Keeper and Fallout didn't make it. I'm sorry, I'll tell their next of kin...
  13. Yeah, this is something we've been grappling with for a while. The game is intentionally a bit sterile, which is part of the effect - but then for marketing purposes that's not ideal. Obviously we're not valve, but something like Portal's companion cube or its turrets would be a good thing. Maybe a plush version of the Reaper, which is the Chryssalid-a-like? But then that only appears late in the game. It's a tough one.
  14. Chris

    X-com eu lp

    I'm pretty sure the original LP was just a ploy for you to get more posts than me, so I have limited sympathy... But which specific options are causing you trouble? I can fix them up if needed.
  15. While I have a suspicion that a Venn diagram showing both X-Com fans and Twitter users would just be a picture of two circles, I have nevertheless made the leap onto Twitter. You can follow me at @GoldhawkInt, where I will be tweeting regularly about inane things. However, nothing important will come out on Twitter than won't also appear on this site, so there's no need to follow me if you're not already that way inclined.
  16. To celebrate moving to the new forums, I have decided to elevate a moderator from the unwashed masses to help me take care of the forums. Perhaps unsurprisngly, I've chosen Sathra, the only user who managed to accumulate more posts than I did on the old forums. Accordingly, he has now been granted god-like powers to help him in his heroic fight against spambots and people unable to use the forum search function. In reality, this isn't going to change a great deal. I'll still be active on the forums, but it just means that there's someone else about who can help with the basic administration on the boards. The forum has been very well behaved over the past two years and unless vBulletin has an inbuilt idiot magnet that I've yet to come across, I see no reason why we won't continue to have an excellent community. While he has the power to delete threads and ban people, I've no doubt Sathra will use his judgement wisely. However, if you do have a problem with him for whatever reason, you can get in touch with me about it. But in the meantime, please treat him with the respect he deserves.
  17. Fair point. Either way, we'll look into it properly once we've got a distribution agreement tied up with Steam.
  18. OK - well, the pre-order builds will no longer be hosted on the forums. They'll be hosted on Desura, which is a Steam-like service. I have a record of everyone who pre-ordered the game, and we'll email everyone a Desura key so they can claim their pre-order. I'm going to try and set up something so the pre-orderers have special forum badges, but we'll see if that's feasible.
  19. The wiki should make life a bit easier for you, Gazz - but as far as modding goes, we're going to have to check with Steam whether the files will stay encrypted after download. If they do...well, then it's going to be very hard to mod the game, and we'll have to think something up.
  20. Hmmm. Let me work out how to turn on forum avatars. Bit strange without them.
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