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Lime

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  1. Probebly not a bug then =) Was just put of by the fact that it loads the battlescape before it loads the Briefing Screen. (Just thought the Briefing Screen was went to act as a loadscreen.)
  2. Whenever i enter a mission, the battlescape loadscreen don't come up before a few seconds after the mission is finished loading. This leads to me being able to skip the loadscreen entirely thus going directly from geoscape to battlescape. The music functions though, going instantly to the battlescape music when the loadscreen should come up. (It does this every time I load a mission) Specs are; Win 7, 1920x1080 FullScreen, NVIDIA GeForce 7600gs
  3. When you Equip or Unequip a Hunter to the Chinok you can't do the reverse action before loading the page again (like selecting the soldier tap and go back or another Hunter and go back.) You can do this with soldiers though... checked. Recreation steps (as above explaination seems very vague): Go into baseview > press the "Vehicles" tap > unassign the selected Hunter (or assign it to the Chinok) > now you can't assign it again before entering some other tap (like the other Hunter or Personnel)
  4. Don't know if this are classified as a bug or if it is meant to be this way.... 1. The Hunter will set its path over broken walls (The step just before just a crater) and drive until it is blocked by the broken tiles. It is marked in green as passable terrain, but isn't. 2. (this i'm pretty sure is a bug) The Hunter will do this even if there is a passable way right besides the broken tiles.
  5. The same problem is there with the missiles on the Hunter. You can fire all 6 in 1 round for 0 AP (if you have enough for 1 shot)
  6. Hi i'm Lime. Played all the old X-COM games (even Enforcer), + the After series. Pre-ordered this game a couple of weeks ago, and looking very much forward to the release (and hoping i have something useful to add in the last phase of the Alpha) I'm a student and i live in Denmark... Kinda sad i didn't join this community earlier, but can't change that now. Love what you are doing with the old X-Com formula and i'm looking very much forward to what looks like a strickly suprior version of my favorite game of the genre. All my respect and best wishes to Chris and the Goldhawk team =)
  7. I support your ideas (except the increased +5 stats on the super soldiers) The Animated Ground Tiles and Soviet Weapons would be very nice =) and an intro movie could probably double as a trailer. I'm thinking what if people choosing the highest donate option (or donate 50$+ or whatever), get a creditation in the end credits? Like; We offer a special thanks to these people for financial support in the developing this game; (a lot of names hopefully) (Could be in addition to or instead of the picture/super soldier thing)
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