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Spectarz

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  1. Ahhh thank you very much sir, I did notice the duplicates and assumed that was the problem but stopped playing before I was able to experiment with it. Going to change it up now and test it out! Edit: It works..though the animations are really rough, at least the gun fires now, thanks again!
  2. Well I would suggest it working exactly the same way it does in the original X-com. Which means you can only see the full building when the camera setting is on high enough setting to do so. If your unit has LoS on an enemy unit through the window then of course you can see and target them.
  3. Just went to July 2nd with no crash yet...that is some boredom though, nothing but light scouts and fighters. I have gotten expert at destroying both so no crash site, with no dmg taken to my 2 f-17's lol
  4. I thought you were expecting the full outer building to be visible unless you had a soldier inside. If that is so, that is exactly what I dont' think I would enjoy too much. That is the way it is now except for night missions. I like the single floor visible only after you have gained los on the inside with soldier/vehicle.
  5. The machine gunner won't fire again just like it was in V9.0 except not wearing armor isn't fixing it, gonna try to armor up and see if it will fire. Edit: With Jackal combat armor the MG fires normally from standing position.
  6. Actually Gorlom, I am not sure I would even like full featured buildings with limited transparency showing entities you have line of sight on. When you move a soldier into position in front of a door and open it, you should have clear vision of everything that soldier has LoS on, you would have to fade out the whole side wall anyways to see the inside of the building in order to simulate what your soldier can see.
  7. I understand what you are saying, that would be a feature that wasn't quite possible back in the day. However it seems to me that it would be much more difficult to get those mechanics ironed out. However I would not mind at all if it worked the same as it did in original xcom. Then maybe in late beta have the coding worked out to add in full featured buildings with transparancy added in to show things tha tyou can see. You would also have to add in transparency to show civilians and aliens that your soldiers/vehicles have eyesight on also. Seems like a premium feature that would be possible if they could come into some kind of larger funding. However I don't like that prospect either as it will end up two ways. Either the game continues as a true to form X-com successor, or because of profit it gets changed into what the financiers believe it should be aka Firaxis' watered down console friendly version of x-com....
  8. Would this really be that difficult to correct? Just make it operate the exact same way X-com did 20 yrs ago. Seems it would be fairly simple to duplicate a mechanic perfected 20yrs ago with todays knowledge. I am not a programmer, but I don't quite understand why a game made in 1994 would be difficult in the least to duplicate today with added features that were impossible back then. Edit: In other words you should not ever see the upper levels unless you specifically have a soldier selected that is on that level or you have the camera set up a level.
  9. remember this is still only Alpha, expect bugs galore right now including only half finished.
  10. Ahh gotta test it out myself then, if it is just trying to fetch the wrong animation then it should be easily correctable.
  11. Same here, in fact I take control of my f17's manually and do hit and run with 3 sidewinders=crashed scout every time.
  12. My machinegunners were not armored, well using basic armor cause of strength issues.
  13. I am having the same problem, no crouching involved. Just landed at crash site and first thing I tried to do was shoot a wall with a machinegunner. His AP was used up but nothing happened, and all my other soldiers including the machine gunner were locked in place, they could only turn in place.
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