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Suave

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Posts posted by Suave

  1. 2 minutes ago, Charon said:

    I shipped the file with the every 1.00 version. Look into your /X-Division folder. You will need Yed for it. Here is the original thread:

     

    Yes, i also dont want to have that in the game, but unfortunately we overlooked that in the development of XCE. Since development stopped for that its unlikely that it gets fixed.

    @Solver the animation stutter for Ghost/Infiltration units still exists for vehicles as well. If you ever think about bringing out a new version i would ask for this to be implemented. Thank you.

     

    which ones ?

    Thank you @Charon!

    I do not have a save atm with that, but I mean hedges on most maps - even when they are destroyed and do not obscure the LOS/LOF they are still impossible to cross.I will send you a save or a screenshot when I come across them again.

    Thanks!

  2. Charon - thank you for you prompt reply.

    Is there a file or site with the tech tree (the one that you pasted in in the previous post)?

    Also, I believe it might have been already mentioned but the vehicles do not like crates with robodogs, etc and they are moving one tile per click...slightly annoying.

    About hedges - you can destroy them and shoot through them, but cannot pass them - is that hardcoded?

    Thanks again!

  3. Hey Charon!

       Congrats on new release! You got me hooked up yet again...

       Coming back to the game after a break I noticed you have added new tips on splash screens - one says that kinetic and energy damage lowers resistances/armour for both types of damage. Is that so? I usually notice that if I fire a lot of kinetic (or energy) at a target and then swap to the other type (lets say - from kinetic to energy) I have to start burning through the resistance/armour again with the new type of damage...What did I get wrong?

        Also, a silly question - I just started the other day and got to the next phase, however I do not seem to be able to research wolf armour (and that phase is a b...ch if you only use Jackal...). Can you please remind me what are the requirements for wolf research?

       Thanks again and keep up the fantastic work!

  4. Hello there,

       It has been a while...I was playing some arcade games recently (XCOM2 + Longwar) but got slightly bored of it and decided to return to the real fight. Aliens in Xcom are either pu...ies or they just cheat (pumped up stats). Anyway, back to a new campaign in X-Division. 

       @Charon Sorry to keep bringing up the same issues, but I just do not like few features and tend to adjust them manually myself for my games:

    - I am guessing that Zombify is still one shot-one zombie feature? No defense against it? Time to double (triple?) their TUs requirement for an attack

    - Planes are still expandable? Can you please remind me how to make them not recoverable? It takes away the fun of air-fight if I do not care if they get shot down...even prolonging recovery times is not that fun.

       Keep up the great work, I am really happy to see some more updates coming out!

  5. On 9/17/2017 at 2:58 PM, albertiup said:

    hello, i'm not a english speaker so excuse my language :)

     

    first seem to be a great mod i love this kind of spirit about mod

     

    but i have a little problem of crash.(i'm on the 0.99 version, no other mod active than the one recommended )

    seem impossible to progress anymore game always crash when i enter on a crashsite when loading bar is almost full.

    i reload several times to see when the problems happened and it seem it's when i get the first upgrade for shield, after thati can't go on crashsite anymore.

    shield are usefull so playing without them is troublesome.

    should i reinstall or supress desactivate mod i installed before ? I don't know.

    Thank you :)

    Hello there,

        As @Charon said, it is difficult to tell without some more details - mod loader, screenshots,etc.

        But, my wild guess is that this is due to Ambient Sounds mod - try to disable all sound mods and try again. 

    • Like 1
  6. Hey Guys,

       I have been away for a while (holiday), but I will be back soon - I would not mind kicking some aliens' butts now... 

       @Charon Just a quick one - I have never paid attention to it before, but I have recently re-started and I am in Phase 2 now and I just noticed that mu beloved Hunter car has disappeared from my workshop...I used to spam them like crazy and going kamikaze in each mission, I cannot really do that with Defenders...is that somehow intended or just a weird bug? Hunter + allenium missile is about 12k (so nothing) and light fibers are in short supply.

        Thanks!

        By the way - where is Drages? RL issues?

  7. 2 hours ago, Redsky said:

    I am on large ship mission, normal diff., december. My god. Suave how can you play Ironman , my hero. :) I know my weakness and ill try to change that. i play 2 aggressive ( xcom 2 style). 

    So i tried this mission to go slower... soo many enemies... somehow i thought im doing ok.. then i spot what at first i thought its some mouse. i thought its just graphic thing. After 4-5 turn that mouse ( now i think its some kind electric scorpion ?! )  came out of nowhere and turned  my healthy soldier into mutant. WTF ??? How you defend against those type of things , when you play Ironman ? 

    Hey Redsky,

        So you say you have come across a facehugger lol? Yep, these are annoying, though very fragile. Same as with Reapers (the other guys that can zombify your soldiers) you just need to keep your distance and use vehicles for spotting - when you spot them, you can withdraw the tank and use the snipers/rocket launchers. Also, I use a lot of incendiary grenades as an area denial means - many aliens will die walking through flames, but many will try to walk around it and gives you valuable time. Honestly, in some longer missions, I just bunker up - drop smoke grenades in possible routes and try to lure the enemies out. 

        And yes, you need to take it slowly, create a parameter and methodically push it forward - this way you will always have your enemy in front of you, so no nasty surprises will hit you from behind. There is no best method, it will have to come with experience I am afraid. Also, make sure you have a diversified arsenal, all laser/all ballistic/etc usually means that you may come across an enemy that will be veeery difficult to kill.

    • Like 1
  8. 8 hours ago, ralph_09 said:

    Does anyone have this problem where aesirius doesnt show up as reasearch sometimes??

     

    @Charon it all started missing when i repatched the game so i have the correct modloader

    On 7/28/2017 at 8:59 PM, Rallige said:
    8 hours ago, ralph_09 said:

    Does anyone have this problem where aesirius doesnt show up as reasearch sometimes??

     

    @Charon it all started missing when i repatched the game so i have the correct modloader

    Hi ralph, personally I have never come across this issue myself...are you sure you have all the pre-requisites? I believe you need to recover alien fighter datacore (shoot it down, just not over the water) and research alien alloys.

  9. 1 hour ago, Redsky said:

    You are my hero, really. ironman must be sick. i even save scum somethimes ( and i hate that ) and cant complite some missions. 

    I guess im using Charon Changes mod, because no sweet 20 turns enemy shows up for me. :( 

    Btw, im in November , still didnt saw officer... Can that happen ? i have lasers to research, i dont mind, but weird that no officer yet. Before they wrote when mission starts that officer is here, is that still the same ? 

    Hey, it is a game that you play for fun, if you like saving/loading, this is entirely up to you, do not ever let anyone tell you how to have fun lol. 

    And yes, there will be a pop-up at the beginning of the mission informing you of the presence of an alien officer. November is not that late, so no worries. It also depends on what difficulty you are playing (the lower, the slower game progression due to "invasion ticker" multiplayer,which gives you more time to develop).

    @ralph_09 Initially it is difficult to stun Sebillians without gas, you may try stun batons, but personally I think it is too dangerous to try and not worth the effort (they are quite weak). Wait for gas grenades or you may try another trick - when you enter the UFO and you see enemies inside standing by the power sources, try to shoot/grenade at the power source instead of the enemy - they explode both with incendiary (which kills) damage and stun damage  - incendiary goes first and the stun follows, which quite often incapacitates the enemy (mostly Sebillians, Ceasans are a bit more fragile and can die, but it is still possible to use that against them).

    And just to clarify - I am not an expert on this game, but ask away if you need any help.

    • Like 1
  10. 3 hours ago, Redsky said:

    Is it possible that terror mission started during day, but after 20ish turns is night ? Its so long and hard mission. i really dont get it how can someone play ironman on this mod.;)  So long mission, great that i can take weapon from dead soldiers. It would be nice touch if you can add that somewhere on longer missions we can find medkit. Maybe on dead soldiers ( like weapons)  or in some rooms.. 

    Cant belive how good is this mod. So many details, it feels real. And im scared. ;)

    Hey Redsky,

        Yep, they are long and difficult. Having said that after 20 turns the whole map should be revealed showing you the location of all enemies (unless you use Charons Changes mod).

        As I said - playing on Ironman gives me a lot of "stress" and excitement and force creative thinking instead of save-scumming.

        In terms of ammo/medkits - when going for long missions (like terror) I usually OVERLOAD my soldiers - I stuck their backpacks full of ammo and medkits. Granted, on the first turn they will be barely able to move, but I just drop everything on the floor of Chinook and that makes it an "ammo depot". When I need to reload/use medkit, I have got a stash onboard.

        Also, local forces (civilians with guns, police,etc) drop their weapons on death, so this might be useful at times.

        And just to show off a bit - I was testing new ideas recently and I have started yet another new Veteran Ironman game - so far mission number 36 and no losses (lost probably about 10 Hunter Cars though lol). So yeah, it is possible to survive it (well, about 3-4 times one of my soldiers had to be revived at the end with 1hp, but hey, at least they got their Purple Hearts).

  11. 7 minutes ago, Redsky said:

    Do you also smoke aliens ? They also have worse shooting % when they are in the smoke, right ?

    Yes,

       Most aliens will be affected, so quite often my modus operandi would be to a)suppress alien with machinegun, b) throw a smoke grenade at them, c) approach with a shield guy (just in case) with another guy hiding behind the shield guy so they could charge the alien next turn and shoot him in the face. When suppressed they may still shoot at you once or burst so the shield might be useful should they score a hit.

       @Charon I did not go through the files recently - are Sebillians still "infrared" as the loading screens tips suggest (seeing in smoke/night, worse at day,etc)? They do not seem to. They were meant to be affected by fire at some point. Also what about Androns? Being machines they should use infrared but they seem to be affected by smoke. 

        Thanks!

  12. 38 minutes ago, Redsky said:

    Wow Suave, you wrote exactly all what i wanted to know! Short and clear. BIG TNX!

    i was watching muligan on youtube a bit, but not to much ( dont like spoilers).

    On what level you play now ? Normal or veteran ? It must be hard to play Ironman on this game.  Somethimes i dont see that wall is little destroyed and then alien hit me trough the wall.  

    Are you not affraid to play Ironman ? I am big fun of Ironman, but since my last crash in Xcom 2 Long war, im so affraid to play Ironman, so i play honestman, but its not the same, i cant help myself and i reload when for example their fighters crush my dropship full of soldiers. 

    Hey Redsky,

       Glad I could help. 

       I used to play on Normal, but when I got more proficient, I moved to Veteran (recommended difficulty, but it IS tough). I play "soft" Ironman - I backup my save game every few hours or so, so if I run into a bug/crush, I am not loosing the whole campaign, maybe just few missions. 

       Yeah, the damaged walls can be a bit treacherous, had that many times as well - perks of the job lol. 

       Each game I play I play on Ironman (if available), save scumming is really tempting, so I limit it via IM. It gives me much more satisfaction and I tend to play better - I know that a mistake can cost me a good soldier, so I always think twice before charging into the unknown ( if I knew that an alien is behind the door, I could just reload and blow the wall with a missile launcher, right?).

       It really is just a matter of preference, I like it like that and I know that my Majors/Commanders are really my top guys if they survived for so long.

       And again - SMOKE GRENADES!

    • Like 1
  13. 43 minutes ago, Charon said:

    The animation of the "bullet" or the static flames ? And were they any different in any other version ?

    The "bullet" animation - when you introduced the new projectile animations ( I forgot the name of the guy who created it, sorry, it is probably in this thread from few months ago) I believe that someone mentioned that the flamer will also be implemented. I remember that in one of the videos there was a flamer with a beautiful spraying effect rather then the vanilla one (which is not that nice). Sorry for being a bit vague regarding the details, but I am at work and I cannot check it properly now.

  14. 4 hours ago, Redsky said:

    Do i need to bring more soldiers to other bases ( i have 3 ) ? To defend them ? in vanilla i had soldiers just in one base, but in x - division i remember aliens conquered one of my bases. im in the end of my first month. And tips about bases - soldiers strategy ? Tnx. 

    Im building missile batterys on other bases, but dont know how many of them is enough. 

    Yes, you should - although again, it depends on your playstyle.

    I personally (in each of my games, played it many times) initially build three bases with a Chinook and a full contingent of troops in each. There are usually 8-9 hangars in each base and 2 workshops (apart of the first one which has a lab, but this will get demolished few months later to make room for the second workshop). After few months I build extra bases with no soldiers, only one with 3 labs for a quick research and the other two packed full of radars/hangars. The 4th base and all the following ones will have to have about 8 missile defenses (later on laser/plasma/etc - they will automatically upgrade once you discover the relevant technologies). When your base is under attack, each will fire and if they score a hit, then a percentage of invading aliens will die. If they manage to destroy the UFO, of course you will not need the soldiers to defend the base. Hence, I keep soldiers in my first 3 bases (no missile defense) and no soldiers in the later bases. This way my bases are quite specialized and I have three squads to do the missions (there are many ufos in each wave, sometimes I do not return to base after a mission, but instead I fly to the next crash site). This way I get lots of money, alien alloys/loot and my squads are getting more experienced (well, sort of, I play on Ironman mode...). It takes a bit of micromanagement, but hey - that is the beauty of the game.

    In terms of bleeding - personally, I like it (in previous versions enemies had "stronger" weapons, so your soldiers would usually die instantly rather then start bleeding). I know that medpacks are quite heavy but the bandages (the small ones) are ok to stop the bleeding (one for each wound, so a soldier with three wounds will need three). Once your troops get more experienced, they will become stronger and carrying medpacks will be less of a problem. 

    Regarding Xenomorphs (the alien beasts) - once you kill one you will get a reaserch open for incendiary weapons - I recommend to get this done asap and then research incendiary grenades - this will make a short work of Xenos ( and you will also get the flame thrower - personally, I do not use it, as it tends to destroy all the loot, but it is quite strong - @Charon what happened to the flames animation? Is that going to be changed to anything nicer?).

    Again, if you have some spare time, you can watch some videos on youtube, there are some good players there.

    Ask away if you need anything.

  15. 2 hours ago, Charon said:

     

    There is only one thing harder than installing X-Division and that is to read.

    Not saying you did something wrong, a lot of people seem to have that problem.

     

    So let me ask you, what was not understandable ( friendly, asking for constructive feedback ) ? The 3.1 point in the main thread clearly has a step by step explanation. Was it not clear that you should start there ? What was the problem with each individual step ?

    There is a table of content right below the introduction. Was it visible ?

    There will be an installer in the future, which is already present for the .41 patch.

     

    We didnt decide to make it that complicated, thats xenonaut.

     

    Its on the main page under 3.1 Installation.

     

    Easy starts where the Veteran difficulty ended in the vanilla game.

     

     

    What i gathered from your words is that you dont have the 0.41 update, i suggest you read the throught the whole 3.X topics again and make a reinstallation. 3.4 is the Patch section. The main file is a multi rar file, you cant extract only parts from it.

     

    Or

    You could only follow step 4 and 5 in the 3.1 Installation topic and then proceed straight to the 3.4 Latest Patch topic. That should be the quickest way, given that you have a correct XCE installation.

     

    @Suave can say things much nicer than my current mood allows :).

    This.

    The first time I was trying to install this mod I could not - simply because I have not read the instructions properly and I "thought" I knew what I was doing. Then I made a clean install of the vanilla and followed the install instructions of x-div to the letter. Worked like a charm.

    @Charon is doing a GRAND job with this mod, I am sure that the full installer will come sooner or later. Meanwhile it is really worth to spend a bit of time to make sure that the installation guide is followed and the game is installed properly - I used to play UFO series from my Amiga 600 onward, as well as all the other "similar" games (and Xenonauts mods), but it is only with X-Division that I am finally happy. It is of course not perfect yet, but it will be.

    Try again and please let us know if you run into any issues.

    • Like 1
  16. 4 hours ago, Redsky said:

    Ok , because i didnt play for 10 + months, can someone tell me how to hit anyone on first crash mission ? from basic weapons, nothing works , just sniper can hurt them. i came close to alien with 2 of my shotguns and nothing. not single hp lost. yes, i am using shields on 2 or 3 soldiers.   Do i have to have 6 man with rockets or  what ? Also there are at least 2 some kind of beasts, i cant do them sh.. 

    I started on normal, mission is really to hard for 2nd level difficulty.

    Also, i really dont like bleeding from last patch, people dying like flies. i mean, its first mission, before with x - division i could go far into the game. You made mod really hard in last year. Is it possible that first time in my life ill have to start on easy diff ?  :p

    Hello there, 

        You can start with easy first, it is not that easy after all..it is x-division easy.

        From your description I can tell that you have encountered Ceasans on your first mission - they carry shields, so you have to either hit them from behind or just wear the shields down (about 200hp, but I might be wrong, someone will probably correct me here). Also the alien-like beasts are very vulnerable to fire/laser, but resistant to ballistic - initially they might be hard, but later on they are a piece of cake. You would probably need to unload two heavy machinegun burst at them or throw some grenades.

        There are many tactics you can use, you will learn quite quickly, although AI is really good and can be unpredictable. You can watch some videos on Youtube, Phoenix does a thorough play-through and he is very good at it.

        Since you have asked, I can share my initial tactics here - I do not bother with any other weapons initially other then shield/pistol and machineguns. Why? Machineguns can suppress the enemy and the shield can take some punishment - just suppress the enemy (you do not even have to hit it) and advance with shields while throwing smoke grenades. Once in range, charge the enemy and unleash machinegun bursts - at front, a Ceasean will loose the shield at first point-blank burst and the second will kill him easily. Do not overuse missile launchers, as you will destroy the loot from the enemies.

        After you get the Hunter car, things get much easier, but remember - smoke grenades are your friends! And secondly - this is not X-COM - even with Long War, this mod is much harder.

        Obviously, this is just my tactics - my younger bro uses all kinds of weapons and uses a lot of crouching/sniping/etc - it just depends on your playstyle ( I basically charge the enemy...).

        Good luck!

    • Like 1
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