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XTC0r

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  1. Bug Report: In the group with 3 soldiers the bottom left soldier (women) was shot dead when walking into overwatch. She lost her gun, was still selected as soldier with 0 hp. I did afterwards select the soldier right to here (blond hair) and was not able to click / select her again but she is still standing. No change in the next round. She is still standing.
  2. I played Phantom Doctrine the last two days. And the community is very divided about the Line of sight and Line of fire combat system. In their system the target and attacker can always be seen on multiple tiles (5). For a better explanation see the reddit post and the link to their website with a detailed explanation. I'm not in favor of this system. How will Xenonauts 2 handle this? I think there are some pros and cons for the different variations. https://www.reddit.com/r/PhantomDoctrine/comments/97xwjg/blog_post_about_the_phantom_wallhack_details_on/
  3. Great mock up Sheepy! I really like the additional information your UI is showing! For further optimization the same ideas as already mentioned came into my mind. scale down weapons and equipment pictures in the right bottom scale down soldier portrait remove mode slider but keep info about hit chance
  4. Sorry, but why are the firemodes displayed in the UI the way it is? I think the system it works is very similar to Jagged Alliance. Using TU will increase accuracy and so the chance to hit. Is it not enough to have just the TU number and hit chance shown above the enemy? If needed maybe with the description "snap, normal, aimed, ...)
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