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Everything posted by ooey
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Quick Update on our Current Priorities!
ooey replied to Chris's topic in Monthly Development Updates
Yes, it's much more sophisticated in xenonauts that it ever was in the original, but it still added something to the game. Of course it was integral! That's why Chris has seen fit to include it in the updated verson of ufo:EU. Unless you're talking about the new xcom that is... -
Quick Update on our Current Priorities!
ooey replied to Chris's topic in Monthly Development Updates
I used to like unloosable matches in the original. Kind of made up for the ones where you got slaughtered. I've found that, in many games where this option is available, unless you micromanage situations such as this, you tend to come out the worse for wear (i.e. take some damage whereas normally you wouldn't). This could make all the difference in certain situations. Maybe it's something Chris will think of afterwards to refine the game a bit, but it's certainly no biggie. -
Quick Update on our Current Priorities!
ooey replied to Chris's topic in Monthly Development Updates
Um... air combat is integral to the game. There is no point in automating it. -
Like you say max, if there's a map with hordes of Alien eggs on it (a la Snakeman) I could see a flamethrower being pretty useful (not to mention, satisfying to use)...
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This is funny! Have to agree though. The guy on the arming screen reminds me of grumpy waldolf and statler from the muppet show! Maybe the commander had to feed the troops crack to make them unafraid to face the aliens!
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Collected information about base defence missions
ooey replied to Max_Caine's topic in Xenonauts General Discussion
Donno - i always assumed the UFO was just a dropship, which would come back and pick the aliens up after they had destroyed the base (i.e. crewed). -
LOL! That's an interesting image you have put in my mind there - the next big thing after email spamming!
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Thanks for that max. It would probably be easy and quick to base it on line of sight anyway (as weapons are). I read somewhere that Chris doesn't want cheating AI, so I suppose this means LOS.
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Is it line of sight? If it isn't it would be rather unfair. This was an issue from the original. If I remember rightly (esp. in an alien base when you were in the upper levels) it was as if they picked on your men at random (maybe he weakest psi strength troop?). Psionic attacks can be devastating enough when the aliens chain them together to decimate your squad!
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Collected information about base defence missions
ooey replied to Max_Caine's topic in Xenonauts General Discussion
I think you just got the weapons/alien bodys that were in the base. -
Collected information about base defence missions
ooey replied to Max_Caine's topic in Xenonauts General Discussion
Well, I'd call it attention to detail rather than feature creep (for everything you do there is a consquence - which is good) but I see what you mean! This particular feature, however, is a good reason not to trash your base by bombarding the hangers etc with rockets like I said. -
Also a good idea to make mules of those susceptable to psi attacks ;-)
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Collected information about base defence missions
ooey replied to Max_Caine's topic in Xenonauts General Discussion
Hmm... Interesting! This never happened to me once in the original. Did it actually happen to anyone else? I found that most of the fighting took place at ground level anyway, so as you say, I didn't really notice this mechanic. I suppose it was put in to stop you hiding away deep in your base. -
Collected information about base defence missions
ooey replied to Max_Caine's topic in Xenonauts General Discussion
I like the % of room destroyed mechanic. In the old EU you could just blast away with rockets etc. safe in the knowledge that if you saved the base, you saved all of it at no cost. This should stop you leaving proxy grenades lying around everywhere (if there are such things in xen). The cameras and sentry guns thing can be explained away by the fact that the aliens have sophisticated ECM jammers which disable them anyway. Xenonauts is turning out to be one really complex labour of love - which is how a game should be (not some piece of software churned out to coincide with a strict deadline *COUGH* Firaxis)! -
Hes nearly @ half a million and theres still over 50 days to go. I've no doubt he will do it. Too many people want a new elite.
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Actually, yes - the vans in the game do very much look like ford transits. Somebody has the same vision of the past that I have(!) http://www.goldhawkinteractive.com/forums/showthread.php/1301-Мaps Check out the 3rd map down. BA's van could appear in the game, you never know (I think it was a GMC, but looks slimilar to a transit). Happy days :-)
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I preferred Crash myself, but I did get a few Your Sinclairs.
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Yes - I feel so lucky I was a 70s and 80s kid. Tiswas/Micro Live/Database/Monkey(!) on the TV, the dawn of the home computer age (i've still got the Advanced/home computer course, published by Orbis, mags about the house). Speccy/C-64/Amiga...
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Ya know - you are probably right! Do you remember that first momentus issue of zapp64? Those were the days eh?!
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Han-Solo (Commander Jameson) simulator - also backed. I think I may be buying all my games as ks projects if this trend continues. The guys starting ks projects are actually giving the public what they want, not what they think they want (death to EA etc. ;-)). And it's DAVID BRABEN himself - sure to be good! I think I was the first person to reach Elite on the c64. Zapp! 64 mag were running a comp. to see who could do it (1st ever edition). I sent my proof in (took me about 255 hrs to become elite) but strangely, nothing was heard about the competition or who won it...
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V10.2 (kickstarter demo) crashes
ooey replied to ooey's topic in Xenonauts Bug Reports / Troubleshooting
Thanks Buzzles. My PC is very stable, fortunately (has only bsod'ed for the xen demo :-(). I was just worried about the impression it would give to noobs if they come via kickstarter. If I were Chris, I'd just put out a largely disabled Beta when its ready (maybe just 1 mission, just to give players the feel of the game). -
V10.2 (kickstarter demo) crashes
ooey replied to ooey's topic in Xenonauts Bug Reports / Troubleshooting
Or is there somewhere else to get the latest (free demo)? -
Modern films just don't engage me in the way they used too. I think the last good film I saw in the cinema was Saving Private Ryan, and that was a good while ago. I would have loved to have seen one of my favs "Kelly's Heroes" on the big screen. Luckily we have a cinema called "The Prince Charles" here in London which shows old movies at cheap prices. I remember being a bit late to see The Good, The Bad & The Ugly with a mate a while back. He assured me not to worry and that there would be plenty of seats. There wasn't! The place was full. It was terrific to see that film as it was meant to be seen - on the big screen.
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I'm running win 7 64-bit, but can't run the demo for more than about 10 mins before it causes a BSOD. It's just the standard ailien recovery mission. I know the game version is up to v17 or something but if this is happening to those that have come to see what xen is all about I think it may just put them off. Is there a more up-to-date version that you can play/test to make sure it works on your PC before comitting to buying the game? I'm already on-board, but many may not take the risk if they are given a demo that crashes with alarming regularity. And if there is, would you consider replacing v10.2 (from the KS page) with it as that's the first point of contact for most 'nubies' with xenonauts?