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Everything posted by Amiga4ever
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Crush game after load
Amiga4ever replied to resonansER's topic in Xenonauts Bug Reports / Troubleshooting
Ok sorry. I will move it -
[V8.9] Inconsistent Research Speed
Amiga4ever replied to BlackObsidian's topic in Xenonauts Bug Reports / Troubleshooting
I think its depend what you are researching. Excellent doesnt mean that every project will take the same time. Same was in UFO EU. Correct me if Im wrong -
Crush game after load
Amiga4ever replied to resonansER's topic in Xenonauts Bug Reports / Troubleshooting
#post deleted -
Its different thing I know I used prox mines very often in UFO EU and I'd like to see it in Xenonauts. Foam granades.....strange thing but don't worry it's only my opinion.
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Honestly I don't see the point to do it. Proxmity granades 'mines' are better choice.
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Bug already reported by users. So be patient
- 8 replies
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- build v8.9
- menu
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New Research screen UI for comment
Amiga4ever replied to Chris's topic in Xenonauts General Discussion
...one thing is still missing about research. In geoscape after information that something has been researched should be an extra option to start new project. So far we need to enter research center manually. -
1 - XCOM ENEMY UNKNOWN (psx version is the best for me, but I finished Amiga version as well) PSX/ AMIGA 2 - CANNON FODDER /AMIGA 3 - REUNION /AMIGA 4 - FALLOUT 2 /PC 5 - GOTHIC 1,2 /PC 6 - DEMON/DARK SOULS /PS3 ...and many more great games
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No, This bug still present
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Weapon Editor - The Quartermaster's Armory
Amiga4ever replied to Quartermaster's topic in Modding Discussion
In comparison to old UFO Xenonauts weapon has very good accuracy. I missed only few times:P In UFO I hit alien sometimes In this situation this editor is more than welcome:D -
Great It's hard to track every thread so sorry if I missed something.
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Will it be included in final game? I'd like to see one after good improvements
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I had man at front of the door and I opened it by another standing on his right using RMB
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Hhmm this is strange. I had soldier at the top of the map. When he died everything become black again. Black not just grey. I didnt see anything until I sent another guy there. I think it should stay visible even after his death. Correct me if I'm wrong. For example. I discovered house with stairs. I forgot about stairs and later without sending there soldier I can notice that I missed this stairs and alien could be upstairs. Now its inmpossible because area with this house is completly black again
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Fog Of War is ok but level should stay visible once we discover it. Just level not the characters. Sometimes we dont know where we have been. It will be very useful.
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I found some bugs so far: 1 - Alien alloys has no name in research window, just "#####" instead of name 2 - Unable to research Laser Weapon even after Plasma Pistol and Plasma Rifle (or I don't know how to do it) 3 - Sometimes is unable to select soldier in Battle (I need to use wheel to select him) 4 - I got crash after closing inventory window during Battle 5 - Menu window doesn't work in battle 6 - No sound of footstep on road That's all that I noticed I know that some bugs were reported already.
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Round simple UFO will be OK ))
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I noticed that every UFOs is flying. There's no landed UFO?? Even if Alt is Grounded UFO still flying. One more thing - during air combat when we shoot down UFO there is also information "UFO DESTROYED" - I think should be "UFO CRASHED". Destroyed only when UFO gone and there is no crash site....
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Is it possible to change UFO icon on geoscape? Red triangle with alien head isn't a good idea
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Ok it's fine but good to hear that it will appear later
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And now imagine fight with battleship ))) Out of ammo or something. I can't wait