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SyDaemon

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Everything posted by SyDaemon

  1. I've just peeked at a video of the XNT and it appears to have a panel on the side that shows additional info. There's hope! Maybe I'll give this a go on my own.
  2. I get the impression that in terms of modding Xenonauts, it's simple to edit or expand on existing stuff, but much harder or impossible to add new things like new UI functionality. Perhaps something like that can be enabled by editing the source via the community build.
  3. Hi, I've recently found this. My sniper could go through the wall in the corner. http://www.goldhawkinteractive.com/forums/showthread.php/10718-Unofficial-Community-Mapping-Patch?p=122450&viewfull=1#post122450 I posted it in kabill's map patch thread initially, but realised I ought to be doing it here.
  4. This came at just the right time. I've got long lost identical twins on my squad already. Thank you!
  5. Hi, I'll like to ask if such a mod would be possible, pardon the crappy editing: The numbers in the square brackets show the number of personnel assigned to that project. My motivation for wanting such a feature stems from my own carelessness in managing research. Twice now I've accidentally started a research project in a base with no scientists and left it running for half a month. This is also similar to the tracker featured in Firaxis's XCOM. If such a mod is possible, how much work would it take to make it?
  6. No biggie, thanks for doing this! Edit: I'll be forwarding my last find to Skitso instead. It'll his problem to fix since it came from his map pack.
  7. I'm not sure if maps from Skitso's Map Pack is relevant here, but my sniper suddenly developed the ability to phase through walls.
  8. Ah thank you. Missed the % in the sentence. Makes sense now.
  9. Necessity would be the word I'd use.
  10. Would it be too much trouble to put the file on another host? Perhaps on Google Drive/Dropbox or the like? The captcha makes me re-enter no matter how many times I enter the shown text/numbers (audio or pictorial).
  11. I'll be grateful for further explanation. I don't understand how the numbers work here. If the damage is 50 and the armour value is 100. The shot is fully absorbed but wouldn't the armour value be completely gone if it's 50 * 25?
  12. This thread might help you get playing via the Humble store or Desura. http://steamcommunity.com/app/223830/discussions/0/540744475365834105/ Edit: Phone auto correct spelt Desura as Desirable.
  13. Thanks. It would be nice to make those red doors closable
  14. I'm not sure. Can't confirm now that an earlier save has been overwritten. I can't close the door of that warehouse again to be sure.
  15. I'm not sure if this counts. My guys can't step on that particular square (high-lighted by the cursor) but they can move through it.
  16. Semi-related to the initial question: There is the Modding Tools button on the launcher that suggests a modular mod manager. Is that still in the works, or is it something else entirely?
  17. I'm curious about the design decision behind adding 50 morale to a soldier after their panic event is over. It sounds like it's simulating something more than just having them come back to their senses. Why a flat 50?
  18. You might like this then: http://www.goldhawkinteractive.com/forums/showthread.php/10368-MOD-WIP-Asymmetric-Weapons-Tech-with-Plausible-Advanced-Ballistics
  19. In the post mission briefing screen, it says "sent to research division" or something along those lines. That suggests that a lot of government "clean up crew" shows up post mission to bag and tag, collect artifacts, and distribute the items found. I personally explain the super fast autopsy by assuming that the clean up crew is really efficient at handing the newly discovered alien corpses to the medical research staff, and that they then proceed to pull an all nighter on their new prize.
  20. You can start with the stuff here: http://www.pixelprospector.com/the-big-list-of-royalty-free-music-and-sounds-free-edition/ Scroll down to see the links for music and sound.
  21. Thanks for the answer, guys. Seems like I really lucked out on having it beyond my air coverage range. Very depressing.
  22. My apologies for digging this one up, but how is one supposed to deal with a terror site? I've recently received an aerial terror site, which I've assumed has to be countered by combat aircraft. To my dismay, none of my aircraft in my two bases were in range, so I was left with the very painful fate of eating a huge funding cut from that region. At this point, I was crying out for a fuel pod option on the combat aircraft to replace one of the missiles to extend their range of operations. Would it have been better tackled by sending a Chinook? Was I just plain unlucky?
  23. Having non-Xenonaut affiliated aircraft shoot down UFOs could be seen as the local government being unhappy about doing the shooting themselves and thus be less generous with funding. i.e. If I'm shooting down UFOs for you, why am I paying you so much for (not) doing it?
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