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Gorlom

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Everything posted by Gorlom

  1. What? How can you be Commissar Pancakes without your hat? ;D
  2. I think the game has stairs. Just not "proper" stairs, I think that means that characters cant stand halfway up the stairs without standing inside the stairs or something. anything related to three dimensions. like the geoscape map for instance. possibly ballistic trajectories for grenades.
  3. I don't understand the point of having corridors. So I thought it would be better to keep quiet. Would these corridors take up a whole square? half a square? Double square? Why can't you use any room for the same purpose? Wouldn't a corridor be void of any cover and just be Really bad (and also very booring to look at?)to have in the ground battle? What would be the difference between a corridor and any other room? The cost?
  4. Personally I'm hoping for some cosmetic change to the edges of the FoW. They feel a bit too clean atm.
  5. It's not a matter of intelligence, but a matter of gameplay. Not every part of versimilitude is fun (for everyone, and I assume the majority is not overly concerned about "realism" as long as the game is fun. mind that is my assumption.). Haveing to go poop or pee every X hours after you eat or drink something to regain health in an FPS isn't fun at all, so they leave that out. Not because they think the player is too stupid to understand that if the Character were a real person he wouldn't go poop. Haveing a truely accurate representation of the world has it's own downsides like Chris says and as such those downsides are most likely only "worth it" or tolerated by pedantic people that value versimilitude (or "realism") more than gameplay.
  6. hmm is it different for First posts in threads? I guess it is. I tried deleting a thread I made a long time ago. Couldn't find any delete button either.
  7. Obviously the local forces somehow managed to make the UFO run out of fuel Maybe they perforated the gas tank?
  8. press edit and then check the "delete this post in the following manner" box to the left then press the delete button on the right.
  9. Chris I'm curious as to why the block chance increases by different ammounts/% on seperate objects along the path. And why does it increase more than the chance to hit per TU spend, meaning it leads to shots getting less accurate when you spend more TUs on it? Isn't that really counterintuitive? By blocker I assume that you mean the Xenonaut infront of the selected Xenonaut attempting to shoot?Is the Shooter standing all the time? Have you looked at the accuracy when he is kneeling as well?
  10. What exactly is the bug described in the OP? aliens shooting at xenonauts through the floor from another elevation?
  11. map types? you could change the picture and the where the different tilesets spawn. But you wont really be able to mod in any new functions like flying over the top (polar icecaps) of the map.
  12. Silly Chris. he reaslly should consider changing that.
  13. I thought Chris said you got standing increase from shooting down the UFOs, do you get extra for assulting the crashes on the ground after that? or do you only get standing increased after ground battles?
  14. My concern was that while bughunt missions has the variation of different maps there wouldn't be any variation on maps where you try to defend an area. No matter how many different maps you make it would still allways feel the same since you've removed the exploration aspect of the map, and push the player to stay in one palce. Those kinds of maps would very quickly become repetetive and could suffer the issue with the those aweful missions from TFTD that everyone dreaded to play.
  15. That would be covered by diseases (or possibly the slow process of death) already, isn't it? He listed old age as a problem seperate from diseases and death.
  16. I think defending against assult missions could potentially become very boring for some peole (seems to me that defending a position would have less variation than bughunt missions. Correct me if I'm wrong?) and would require some sort of oportunity to turn it into a regular mission with the player on the offensive (or other way around that it is a regular mission untill you turn it into a defensive mission). I would like it if it was a regular mission but with an objective closeby to the transport that you need to defend (instead of a UFO). If you decide to clear out the map normally you play as normal, but if you move to the objective the aliens become aggressive and swarm it forcing you into a defensive playstyle.
  17. Actually it is. Electricity is very much part of those elements. what are you on about? Noone has made any relevant claims or challanges. Functionality. If there is no blood flow then nutritiion cannot be distributed the chemical reactions necessary for growth can't occur. Also your argument is a fallacy since you have defined the body as dead already and then ask where the life is. If you want a discussion regarding that mattter you need to start by loosening up the terms dead and life. how is this not an argument? What do you mean by concious? I would have assumed it meant either a state of being awake or possibly moral responsibility, but you seem to place a deeper meaning to it. Similar to that of "soul".Conciousness to me is a series of exremely complex chemical reactions that together make out our free will and it is rather pointles to explain it in medical language or scientific terms to anyone without a degree in biological chemestry. No, it's not. Why is "old age" a bloody problem? Most people see that as a good thing.
  18. My main question is: why is old age (as seperated from disease and death) a problem? I'm expecting this to be botspam and get moderated out soon thugh so I guess I will not get any answer.
  19. Chase cam. definetly chase cam. (for some reason I was expecting the chase cam to be from the transports point of view looking back at the alien ship chasing them)
  20. How would the humans have gotten hold of that pilots view of the chase? I'd probably go for the chase cam (but I'd like to see both before making up my mind)
  21. There are some slight graphical tweaks that could potentially be nice but not enough to call "great" or really make any difference.. numbers 10, 12, 13, 24 , 25, 26, 28, 29 and possibly 30 (I'm not sure what he means by 30) are imo bad/illthought through ideas. 25 mainly for the copyright infringement. Too late for that. The game is 2-dimensional so there really isn't anything to rotate.
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