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Showing content with the highest reputation on 03/25/2024 in all areas

  1. Most of the game you are in battles, like 80-90% of the time, I think we really should get some quality of life and role-playing features for soldiers: Traits that you can gain in battles (including PTSD from battles that you can heal) Training ground for soldiers to train their skills Randomly generated background stories for soldiers Bar/Canteen for soldiers where you can view fallen soldiers (same as in Xcom2) More customization for soldiers Unique characters that you can save or recruit New soldiers types - pilots for aircraft Etc. I mean, you can get Xenonauts for 5 eur right now, there is no point of doing the exact same copy with very minor improvements and variations. You wont achieve Xbox2 wotc success, but its a good chance to achieve a solid second place instead of a solid 6/10.
    1 point
  2. Pilots are missing, right. 1. Pilot should sit in his cabin and control MARS robot platform or machine gun of the chopper. This way he could do one or the other. Every landing copper has some machingun, so it can cover landing troops. I thing this moment is somewhat missing yet. Also it explains, why you cant use a more MARS platform on a mission than one. Simply becouse you need a skill of pilot to controll it. 2. Make sure pilot has no optical glasses ! I have seen a pilot with glasses even for fighter jets, that is nonsense. Also make sure, that pilots in fighter jets are young. It is proven that reaction time goes down with age. Fighter pilots has short career same as ballerinas.
    1 point
  3. Hmmm - that's a bug, then. Basically the calculation should be that the grenade scatters a certain distance in a random direction and then tries to travel down the new path, checking whether it hits any objects along the way. Potentially what's happening is that it's scattering far enough to the left that the soldier is hitting the doorway / wall immediately in front of them (which has a 100% block chance and will look like the soldier dropped the grenade at their feet), but that certainly shouldn't always happen. And yes, you're probably right that the "misses" should be divided into a miss caused by a fundamental mis-throw by the soldier, and a miss that would have otherwise hit were it not for an intervening object. In the latter case then the grenade should impact on the intervening object. In the case above the hit chance without the intervening missiles would be about 95% so yeah, it would make sense for the vast majority of misses to hit the missiles instead. I'm happy to look at some save games if you have them where the throws aren't behaving sensibly. Just create a bug report and attach them.
    1 point
  4. "We", "My" --> Are you part of the team? If not, then with all due respect, I am not suggesting any additions to you, but to developers who are free to ignore or cherry-pick anything from a paying customer's feedback. Since you have 2.4k posts here, its clear you care about the game and get very defensive if anyone "offends it", but lets not be childish here, carry on.
    1 point
  5. I had a very similar feelings when I played version 3.2.0 recently (got no time yet to try 3.3.0 and 3.4.0) - last time I played the whole 200 days was 2.0.9. Played at veteran. I agree with all of what Skitso wrote. A few remarks below: Cleaners - at the start it is very interesting to have a "human" opponent with some alien missions, but I would like to see the Cleaners interfering with the alien missions, like "cleaning" parties, say after turn 10, cleaner reinforcements would show up and try to destroy the human player to "protect the secret and clean the area" and the destrction of cleaners could be postponed to later in the game. The combined threat of cleaners and aliens at once would be intimidating. The air combat feels different - more demanding now with the homing drones and defensive turrets on some of the UFO´s. Angels are almost no use after day 90 or so, Phantoms are a must, but very expensive. Also to be able to comfortably win every air combat, at least 3 fighters were necessary, in later stages even 3 phantoms with fusion weaponry (2 with missiles and lances, third with torpedoes and missile) What I disliked about the air combat is the new interceptor model - Genesis. The model looks ridiculous (resembling a dragon drawn by a kid... sorry if I am being too honest here, but the model from X1 was really cool with the forward swept wings - now the game uses the same icon during combat, but the model (picture and model in hangar) just looks terrible and small. Pleeeeease, change it.... The previous model resembling su47 was much better. If you added some alien features to the same model it would look just fine... Same goes to the advanced transport Pegasus - a flying box - the model seems too small to the carrying capacity, i kind of feel they should be bigger to fill the space in the hangar a bit more to feel more robust.. It would be perhaps cool if the Pegasus had an upper level - soldiers in the upper level with the tanks on the bottom level. Soldiers with jetpacks could exit the ship from the upper level or there would be the big door on the lower level. Or perhaps a ramp that would descent downwards (similar to skyranger in UFO: EU) Just a thougt.. Economy is also tighter than before - most of the times I had to think what to build and what to skip as the money were very tight - building a solid airforce and good equipped ground force was challenging. 6 bases were a dream never coming true. 2 bases with troops with another one with planes was all I could manage to build until end of the scenario (last UFO appeared around day 380 or so) In general, the game feels solid, there was a lag in the jungle missions, some minor bugs here and there (may be my old PC having hard time only), but the overal feeling was good. The loading times improved a bit as well I believe. The repetition of the missions is a bit annoying. The maps need more levels (high buildings, undeground levels etc). There couls be more mission variety - search and rescue of downed planes (in case UFO downs a military plane or defense of a military base/installation would be nice for example) Well done devs, Looking forward to the next build! P.S. pleeeeease again, better genesis model...
    1 point
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