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Showing content with the highest reputation on 02/25/2024 in all areas

  1. These add-ons should be displayed on the suit or the model of the soldier, and not just thrown in the back pack, Yes you we need to change the graphics, but it would enhance the look of the game, as well as feel more realistic. It is just a cheap work around, but this really needs to be fixed, if you are going to keep the player involved in the game? The back pack is what it is, just a way of carrying extra equipment, that is not going to be used immediately, and it just look cheap?
    1 point
  2. There are currently some issues with the "Planned Loadout", which should vanish when you add the vehicle/soldier to the Dropship (or when you then change the loadout).
    1 point
  3. This is a small update with a couple of important changes that has been released straight onto the default versions for Steam / GOG / Epic. A larger bugfix update will also be released onto our Experimental branch for testing later today. Changelog: As there do not appear to be significant new bugs or stability issues arising from our Unity 2022 upgrade, we've compiled this update as a normal "release" build rather than a "development" build with extra debug logging. This should substantially increase load speeds and will remove the red text that sometimes flashes up in the bottom left of the screen. Fixed a bug that could cause crashes during certain ground missions that was linked to broken translation strings (e.g. playing in Spanish and trying to recover a Data Stick on the Cleaner Data Raid mission).
    1 point
  4. INTRODUCTION Hello everyone. Let my first briefly introduce myself since this is my first post on these forums. I’m nearing my mid-forties, I live in Slovenia, and I like to play strategy (and other) games. I have played X-COM and UFO Enemy Unknown over and over as a kid and discovered it again some 4-5 years ago. I have just completed my first and only vanilla X:CE playthrough on normal difficulty without ironman. From the outset I planned to play Xenonauts with X-Division mod since I like modded games and reading about X-Division mod I’m led to expect much higher difficulty and much deeper gameplay. I thought it would be a good idea to get myself somewhat acquainted with vanilla gameplay first – hence one vanilla playthrough. This will be my first attempt at writing an AAR of any kind. It will also be my very first attempt at X-Division playthrough apart from a short sniff of 3-4 in-game days of gameplay. For this new game I have chosen NG (standard?) difficulty with Ironman, and I think all options as set by X-Division installer. X:CE version is 1.65/0.35.1 and X-Division 1.00.11c New Dawn. What about your motivation for writing an AAR, you might ask? Well, when I played another game a couple of years ago read some AARs from various players and it was great fun reading them, especially when the player/writer had an interesting story to tell. IMHO what makes a good are somewhat developed characters and story plots, so I will try (and probably fail) to write up something in that vein. I don’t know if this kind of a written AAR thing is even interesting to anyone anymore because of YT, but it doesn’t hurt anyone so why not... I have an excuse to learn something new and write in English. Regarding the additional lore, research, weapons and new mechanics of X-Division mod I have absolutely zero prior knowledge of it apart from reading some of the spoilers in mod descriptions. No videos about X-Division were viewed, so anything I write will be my fresh view of the game developments as they occur. Finally, I’ve taken the liberty to name some characters that will be “contributing” to the story. The names might or might not resemble actual national/ethnical naming conventions and I apologise to anyone that might find my made-up names inappropriate in that regard. As final disclaimers, English is not my primary language, and I could be using some other language expressions wrong, so please bear with me on this… Without further ado, lets dive in. We start with... THE CHARACTERS Military non-combat personnel: General Hugh-Trevor Rhys-Martins 59, British General, X-Division Commander-in-Chief (C-in-C) calm, sophisticated and charmless with a rare spark of charisma Yevgeny Klimentovich Voroshilov 51, Russian Senior Officer, Executive officer to C-in-C and Chief of Operations (X-O/C-Ops) son of a retired Soviet Union marshal; temperamental and loud Kurt Reynalds 54, american Senior Officer, Air Detachment Commander (ADC) WW2 pilot (4 kills) and cereer officer; an Air Force man through and through Luciano (Loukianos) “Lucky” Corelli 39, Italo-Greek Junior Officer, Quick Reaction Force Commander (C-QRF) believes in his soldiers, can get emotional (inherited this from his papa) Andy MacGuinnes 36, Irish NCO, Recruitment & Drill Officer recruits tremble when he is around, but otherwise he is a fine fella' Petra Horachkova 33, Chech NCO, Communications Liaison Officer (CLO) new face in X-Division, brought in to ease communications with outside world Knut Mathiessen 47, Danish NCO, Quartermaster seldom seen outside stores and never without a cigarette (he makes certain nobody sees what he hides in his desk drawer) Pedro de Gini 48, Spanish NCO, senior radar operator reliable and experienced Anatoly Arkadyevich Shvetsov 33, Russian NCO, Interceptor pilot distrusts all western equipment Junichi Akamatsu 34, Japanese NCO, Interceptor pilot son of a WW2 Japanese fighter ace Horatio Gisbergh 23, American enlisted, junior communications operator off-duty he is seen around wearing headphones, listening to casettes on his brand new Walkman, or writing something in his notebook. Combat personnel - soldiers: Civilian personnel: Dr. Amalric Dreyfuss 41, French Lead X-Division Scientist brilliant scientist and a pain to work with Diego Vasco da Silva Magan 35, Brasilian Junior Scientist Silent, keeps to himself Vitaly Kaganov 38, Ukrainian Lead engineer dislikes intellectuals Veronika “Verka” Burszinska 47, Polish Officer’s mess & kitchen assistant a loving mother and wife, loves a good gossip
    1 point
  5. I am absolutely LOVING the airgame now!! I don´t know if it´s because I am playing on Easy or what, but two Condors went a long way downing everything on their path all through their shelf life until the arrival of Asierus. I was actually very proud to retire the birds as undefeated champions of a bye-gone era. I was surprised to read the scientist on the XPedia talk about them being expendable "Send one, lose one" type of sacrificial craft. In vanilla I felt the airgame was just alpha striking, now I am using pulling and bait-and-switch tactics, shifting velocities constantly to adjust for turn rate and turn on afterburners for kill shots. " If the UFO has escorts you will need to figure out what to do." Hoooooeeeeey. Well, I guess R.I.P. this run, then. This mod has been so much fun.
    1 point
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