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Showing content with the highest reputation on 10/23/2023 in all areas

  1. It wouldn't be a bad idea to at least have color coding in the unit selection icons in the tactical combat. The ones that look like weapons we can jump between. And we could color the icon used for the class loudout, to help tell people apart. I wouldn't mind call signs/nick names for soldiers, to help differentiate them either. The names are hard to remember.
    1 point
  2. I tried to draw my ideas on the picture. "Soldiers now have diminishing returns on attribute gains (so their base stat rolls are now more important), which also allows rookie soldiers to progress fairly quickly without breaking the game balance." (taked from "What are the differences between Xenonauts 1 and Xenonauts 2?") So a strategy in which a soldier class is selected at the beginning of a recruit's career may be useful. It is difficult to do this in the Manage Soldiers window, because sorting by characteristics will lift veterans up. So it would be convenient to assign roles in the Recruit Soldier window, where all soldiers have the zero level.
    1 point
  3. This idea of putting items in the backpack, and not on the battle harness or unitorm, is so silly, as to laughable, please and try and make it as it would be in real life.
    1 point
  4. Yes, this feature gets requested frequently. I'm not making any promises here but I think we've reached the point in development where we can see how feasible it would be to implement it.
    1 point
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