I have to admit, I've been a little disappointed that X2 seems to be on a path to being X1 with a new lick of paint. I think that there needs to be some more emphasis on making the gameplay a bit different, especially with tactics in the combat missions (e.g. I really wish you would bring in crouching and prone position that affords greater bonuses for use of terrain and positioning, i.e. lower chance of getting hit and higher accuracy, at the expense of TU), some more tech like claymore mines, proximity mines, and individual additions to weapons like night scopes, grenade launchers, thermal imaging that you have to develop earlier in the game. In the strategy view, it would be great to turn the strategic op missions into a playable mission in their own right (including dealing with human collaborators). I'd also like to see bigger base maps with more tech like base defences, interrogation units etc.