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Showing content with the highest reputation on 02/21/2019 in all areas

  1. Yup! This is what I love about the genre. You get to do a different set of tasks, using different skill sets, which all relate to one another in a meaningful way. Although I am not attached to any of those aspects remaining realtime/turnbased. Realtime ground combat is fun, previous games in the genre have shown that. I'm sure turnbased air combat could be cool, not that I've seen it yet. And there are about a million realtime/turnbased strategies out there to prove that large-scale strategy games can be fun.
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  2. ok, whoever made this submap editor has never even thought about accessibility XD
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  3. @Svinedrengen will likely be able to help there.
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  4. Yeah, that's the fundamental issue with the air combat - the air combat in X1 is as good as that model of air combat is ever going to be. We were already bumping up against the limits of the design with the stuff we put in for X1 so there's nowhere new for us to take it. If we spend a load of time experimenting with new mechanics and can't find anything as good then we probably would move back to the old method, but it's a last resort because I doubt even people who liked the X1 air combat would be happy with getting exactly the same thing again with no improvements.
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  5. Interesting. I'd love to see what Chris has to say about that.
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  6. @Dr. Ethan No. The only thing I do is to provide an updated Xenopedia. My guess is that you'd get it by enabling it in the mod loader, but note that I have no knowledge of whether that works or not, and, if it does, you'd have to start a new campaign to get it to work properly (but probably not, as it ought to effect crash site generation). I haven't read the initial post in a long time, but I know there are warnings about changing anything but cosmetics. Fire in the hole definitely shouldn't be enabled by this mod pack by default as it changes the game play, but the fact that it is in the mod loader at all indicates it might be considered somewhat compatible with it. Note, however, that I'm just guessing: I don't have any actual knowledge. When it comes to Charon's behavior, it's doesn't make sense to me either much of the time. If you're interested you can dig far back in the thread to see what resulted in a warning aimed at me from the moderators, but I won't comment on that further. Charon's mention of me regarding development refers to changes made that might reflect onto Xenopedia entries, and the parts beyond that can probably be chalked up to what Charon finds interesting.
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