@Dr. Ethan No. The only thing I do is to provide an updated Xenopedia. My guess is that you'd get it by enabling it in the mod loader, but note that I have no knowledge of whether that works or not, and, if it does, you'd have to start a new campaign to get it to work properly (but probably not, as it ought to effect crash site generation). I haven't read the initial post in a long time, but I know there are warnings about changing anything but cosmetics. Fire in the hole definitely shouldn't be enabled by this mod pack by default as it changes the game play, but the fact that it is in the mod loader at all indicates it might be considered somewhat compatible with it. Note, however, that I'm just guessing: I don't have any actual knowledge.
When it comes to Charon's behavior, it's doesn't make sense to me either much of the time. If you're interested you can dig far back in the thread to see what resulted in a warning aimed at me from the moderators, but I won't comment on that further.
Charon's mention of me regarding development refers to changes made that might reflect onto Xenopedia entries, and the parts beyond that can probably be chalked up to what Charon finds interesting.