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Showing content with the highest reputation on 07/23/2018 in all areas

  1. After thirty days of the Xenonauts-2 Kickstarter campaign, things have come to an end - and we've raised £191,107 (approx. $250,000) from our £50,000 target! We've raised 60% more than we did for Xenonauts 1 back in 2012, and importantly we did so without committing to any physical rewards... so in reality we've probably doubled the effective useful revenue compared to last time. I feel like that's a pretty impressive result for us - before the Kickstarter began we genuinely weren't even sure if we'd be able to hit our £50,000 goal, and even assuming that things went well I wasn't expecting us to go above £150,000! It's been really great to see the total go so high, and it's also been a major boost to read the many nice messages from people who enjoyed the first game and wanted to express their enthusiasm for the next one. I've written this post because I wanted to say a big thank you to everyone on the forum for helping us achieve that goal. Many of you have helped directly by pledging to the Kickstarter, but collectively you've also provided a lot of useful feedback and support as we moved towards the Kickstarter. All that really does mean a lot to us, and the fact the Kickstarter has done so well means that we can now take more time to read your thoughts and suggestions and polish up Xenonauts-2 into something properly special. So thanks for all your help - it's been a hell of a ride!
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  2. Thanks! Those two images beside each other are extremely helpful. Yes, at the time I researched advanced alien phaser technology I already had laser Mk 1, and I assume lasers are considered to be energy based (as light definitely is energy rather than ballistic). The problem with the alien overview is that you've got the 8 images, which are what I would expect most people are drawn to, and that contains a single operator image. Then there's a listing of all the operator sub types in the text, but I do not find it intuitively obvious that a light scout operator might give different info from a medium scout operator, for instance, as a load text tells me not to worry about missing info from lesser peers (and it obviously doesn't help that there's no text at all in the research reports, currently, at least not for the 3 operators I've got so far). Thus, I realized that the operators were different only when I did get multiple operator interrogation options on the research screen, which was a little late (things are vastly different after restarting, as I apparently have learnt a fair bit).
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  3. "I killed five aliens without dying. I actually feel pretty good about this war."
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