Hi everyone,
I've tried the demo once and my first impression is I love it a lot! I see so much effort put into every piece of it, I really wish this game a success!
Right now I have just one concern, it's about the TU reserve feature. I've already made a post about it a few years ago at the X1 forum, to put it short:
I really doubt current system is useable b/c of two flaws:
1) you can't rely on it b/c sometimes you will be short by 1-2 TUs spent on turning after/during the movement
2) how can you reserve TUs for two shots? I don't see any ways...
My best suggestion is to change the approach: e.g. pressing Shift (or maybe a small switch on the screen) puts markers onto the move path showing how many shots of the active type can be done, plus the number of APs left: