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Showing content with the highest reputation on 07/12/2018 in all areas

  1. Hi everyone, I've tried the demo once and my first impression is I love it a lot! I see so much effort put into every piece of it, I really wish this game a success! Right now I have just one concern, it's about the TU reserve feature. I've already made a post about it a few years ago at the X1 forum, to put it short: I really doubt current system is useable b/c of two flaws: 1) you can't rely on it b/c sometimes you will be short by 1-2 TUs spent on turning after/during the movement 2) how can you reserve TUs for two shots? I don't see any ways... My best suggestion is to change the approach: e.g. pressing Shift (or maybe a small switch on the screen) puts markers onto the move path showing how many shots of the active type can be done, plus the number of APs left:
    1 point
  2. I rather enjoy the claustrofobic feeling that restricted vision cones give. It's not just a gameplay topic, but a fundamental thing that changes how the game feels.
    1 point
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