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Showing content with the highest reputation on 06/29/2018 in all areas

  1. Hi, Been around since the original X-COM (and before). I really like turn based tactical games but my daytime work as a Software Development Manager takes too much time so I did unfortunately not read about Xenonauts until the GOG giveaway. Love the game and have pledged in the Kickstarter for Xenonauts 2 now. Really looking forward to it! Playing the Tech Demo (and yes I understand it is an alpha), I realized that the soldier panels are way too small for me at least (and thats only on 1920x1080). I was looking for a UI-scaling option with no luck. For me the vertical bars representing health / action points etc are too small. Especially the action points bar is very important when planning your moves. Did some quick edits to show what I mean: 1 - The way it looks now in the tech demo: 2 - The easiest "fix" - Just scale up the soldier panels 3 - OR change them a bit putting the bars horizontal for more granularity. And for example add the name as you often want to select a specific soldier.. 4 - EDIT: Added another one with flags and "compressed". Maybe a bit bloated... 5 - EDIT: A final one after discussion in this thread with TU on top as that really is the most important one and soldier numbers for shortcuts. Did this one "mid turn". Ibra next in line 6 - Final cut with background for the names and flags on the same row as the gun Good luck with the game!
    1 point
  2. Smartest, most efficient and logical AI isn't always the one that offers the most fun game play experience. Sure, it should offer a hard enough challenge, but I feel that a "good AI" requires a lot more than an opponent that does all the right decisions in every combat scenario. AI should have varied, fun and unexpected reactions to players actions so that a player could never be 100% sure what an opponent does, even if the "right action" was obvious. AI can and should do wrong moves every now and then. Stupid mistakes are fun, as long as there's some logic why the enemy does what it does. Moving back and forth between two covers burning all the TU's and not run away or shoot a Xenonaut standing in the adjacent tile is wrong kind of stupid behavior. Don't want that.
    1 point
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