Max_Caine Posted August 8, 2012 Posted August 8, 2012 Bug: Flashbang affects NPC on both sides of a wall. Conditions: Daytime, Industrial, Crashed Scout, Sebillians, Soliders equipped with Jackal armour + flashbangs only. Details: While testing some things with flashbangs, I had set the suppression+damage radius to 6. I threw a grenade so it landed three tiles away from a sebillian guard. Coincidently, there was an NPC solider three tiles away behind a wall (he was in the central building on the industrial map). Both NPCs were suppressed by the flashbang. Is this supposed to happen? Quote
LeftyRighty Posted August 8, 2012 Posted August 8, 2012 you can also suppress entities through a wall with directed burst fire (ie spray the back wall of a scout's main area from the outside with m16/60 fire). IIRC suppression being affected by cover/terrain was on the todo list. Quote
winterwolves Posted August 9, 2012 Posted August 9, 2012 A thunderflash going off outside my building sure makes me flinch. Quote
Gauddlike Posted August 9, 2012 Posted August 9, 2012 It would probably make you point your gun at the door and get ready for some idiot to come running in though, not make you stand open mouthed and watch him gun you down when he does Quote
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