Nibelung44 Posted July 22, 2014 Share Posted July 22, 2014 Hi, How hard would it be to add 5 hits damages to each participant of a mission, so to represent combat fatigue? I think that would help reduce the mission-chaining problem somehow. Quote Link to comment Share on other sites More sharing options...
kabill Posted July 22, 2014 Share Posted July 22, 2014 Probably impossible without source-code changes. Quote Link to comment Share on other sites More sharing options...
Nibelung44 Posted July 22, 2014 Author Share Posted July 22, 2014 oh crap! Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 22, 2014 Share Posted July 22, 2014 I wouldn't add HP damage, but decreasing max TU for fatigued units might be a good idea. Probably won't happen though. Quote Link to comment Share on other sites More sharing options...
kabill Posted July 22, 2014 Share Posted July 22, 2014 In conjunction with my Hold the Line mod, I quite liked the idea of bravery being reduced (as well as TUs). But I'll not hold my breath. Quote Link to comment Share on other sites More sharing options...
llunak Posted July 22, 2014 Share Posted July 22, 2014 I wouldn't add HP damage, but decreasing max TU for fatigued units might be a good idea. Probably won't happen though. Hmm. Says who ? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 22, 2014 Share Posted July 22, 2014 I think that would help reduce the mission-chaining problem somehow. What is the mission chaining problem? Quote Link to comment Share on other sites More sharing options...
Nibelung44 Posted July 22, 2014 Author Share Posted July 22, 2014 This might be only my problem, but I want to be forced to not only rely on the same individuals and want to have a 'broader base' of troopers to use. Sure, I'm putting all my eggs in the same basket here, but still, if some mechanisms like battle fatigue would incite me of using a pool of 20 soldiers and not the same 12 ones, that would be better. Plus, I don't want to be able to chain 3 crash sites in a row. I want to do one, then consider if I ask for an airstrike or send my fatigued soldiers instead. More meaningful choice for me. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 23, 2014 Share Posted July 23, 2014 Hmm. Says who ? Well then! Quote Link to comment Share on other sites More sharing options...
kabill Posted July 23, 2014 Share Posted July 23, 2014 This might be only my problem, but I want to be forced to not only rely on the same individuals and want to have a 'broader base' of troopers to use. Sure, I'm putting all my eggs in the same basket here, but still, if some mechanisms like battle fatigue would incite me of using a pool of 20 soldiers and not the same 12 ones, that would be better.Plus, I don't want to be able to chain 3 crash sites in a row. I want to do one, then consider if I ask for an airstrike or send my fatigued soldiers instead. More meaningful choice for me. It is possibly a good way of encouraging having more soldiers and additional strike teams. Especially if you can't chain missions in the same flight, it would pressure the player into doing night missions or having an additional strike team. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 23, 2014 Share Posted July 23, 2014 So would fixing the ammunition bug so you didn't get fully reloaded after each mission. I would prefer that over the alternative suggested anyway. Quote Link to comment Share on other sites More sharing options...
kabill Posted July 23, 2014 Share Posted July 23, 2014 Not necessarily, it wouldn't. Firstly, because it's rare (for me anyway) to use more than half the ammunition I take with me. And secondly because you could still exploit it by carrying twice as many clips/grenades as possible and just dumping them on the ground on turn 1. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 23, 2014 Share Posted July 23, 2014 Guess I just don't like being forced to only do single missions when the wave system appears designed to do the opposite. All it encourages is the airstrike option for me. Either the penalty is going to be large enough to have a negative impact on people who like to run multiple missions or it is meaningless and can safely be ignored in the vast majority of cases. As you say it is rare for you to use more than half the ammunition you take so that would likely naturally limit you to two missions with an optional risky third mission. You could exploit ammunition management in the same way you could exploit any other aspect of inventory management I guess. That depends on how much free space your soldiers have and how much free weight. It could also be difficult to do both at the same time. Do you carry extra ammunition in case you need to do a second or third mission or do you carry that extra rocket launcher or machine gun? Would this degradation in whatever stat is chosen only apply on a single flight or would it carry over between flights? I am not dead set against the idea but I am also not convinced it does much good for the game. Quote Link to comment Share on other sites More sharing options...
kabill Posted July 23, 2014 Share Posted July 23, 2014 Actually, I've been playing with a reduced inventory size close to Mikhail's Magnum-nauts recently and it makes quite a large difference. With non-replenishing ammo after a mission that might do what you want it to. As for what it encourages you to do: well, in theory it would encourage you to have multiple teams. In practice, though, I agree it might just lead to air striking. Quote Link to comment Share on other sites More sharing options...
Mask Posted July 24, 2014 Share Posted July 24, 2014 The amount you gain for taking an alien craft compared to air-strikes is peanuts. A few missions pay little compared to the expense of keeping another team, dropship and hangar, and possibly a vehicle, as well as the time and risk of playing the mission (sort of wish there was an auto-resolve option for the missions, aside from air-strikes). You could try rebalancing the economics so UFOs were worth more. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted July 24, 2014 Share Posted July 24, 2014 Probably just me being fatalistic about the idea Quote Link to comment Share on other sites More sharing options...
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